The in-game economy is just...-blam!-ed up. You got too many currencies here. The game even contains [b]meta-currencies[/b] in the form of black wax, ether seeds, etc.
Is it this way for a challenge or is it this way to attempt to guide player actions on the game?
Who knows, but a simpler system with no caps would suit this player.
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I know what they are everybody. I have never seen such a thing in a game before though. I hate it. You shouldn't have to use special items to get Gl drops from enemies. You guys don't understand meta, but yes I've mentioned how life is simpler with one type of currency myself on here.
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You've never seen a currency buff in a game before??? They're crazy common in MMO's. And you don't need them to get glimmer drops from enemies - they aren't necessary ... they just increase the amount you can get. TBH I find them rather useless unless you are using them to specifically farm like ultra mobs. Very much like XP boosts which are more effective with bounty drops than actual kills. Since they're timed based, you get more bang for the buck with larger rewards.
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I agree. too many materials and what to do with them especially when you can only "carry" 25,000 in glimmer. Why the limit? The only thing I enjoy from this last update in the "relic". I loved Fable 3 and this reminded me so much of it.
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In the game, you never get anything for dropping regular enemies without using one. It increases the existing glimmer from legendary yellow bar monsters by 1.5 or something. You basically need them to even get glimmer at all.