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10/18/2014 2:33:06 AM
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I have played WOW and EVE for a little while. I was never a raider, however my GF and her dad were. This personal connection gave me a great perspective on the thought process of some raiders. From what I seen from both of them was that they always tried to brute force the raid instead of trying to be clever and utilize all the tools they were given(like craftables from their professions.) I have however put 1000s of hours into minecraft,starbound,terraria, and gmod. I know multiplayer and I know sandbox. I may not know MMOrpg themepark raids but that doesn't disqualify my understanding of game mechanics and game philosophy. Do you think having raids that don't force a single solution onto players would be bad, honestly?
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  • Multiple outlets for completion is no issue as long as it follows the rules of the game. Using out of bounds as a primary boss kill or using LOS that completely negates the mechanics of the boss fight break the rules of the game we are playing in. Sure the devs could have put multiple ways of beating the raid bosses that challenged players to use new strategy but the most recent and previous iterations of player "creativity" only showed players ability to break rules. Not be creative and use different skill sets to overcome the actual fights as designed.

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  • 由Orthus编辑: 10/19/2014 10:47:23 PM
    Players broke no rules, all the game mechanics were working as intended.(Working as coded) Now you could say the players were following the letter of the law but not the spirit of the law, which would be correct. However not following the spirit of the law while following the letter isn't strictly illegal in all but a few extreme cases.

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  • Agreed. Search the forums and see how many ppl are searching for a warlock to push a the on off the edge... Kinda says. Lazy. When you can burn him in about 2 to 3 minutes on normal.

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  • Ding ding ding ding! We have a winner!

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