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9/29/2014 7:34:33 PM
1
I would love to see a 12v12 team battle that has one team attacking another teams base. Team A attacks Team B's base and has objectives that need to be destroyed. Team B is pure defense of those objectives. Objectives are destroyed by controlling the said objective for a period of time. (Once captured - ghost uploads a virus that takes 2-3 minutes to corrupt a system and destroy it - time depends on map size) Objective under control acts as a respawn point for the team controlling it. Defending team has the ability to retake the objective from the attacker. (defending team deploys a ghost to clean the virus planted by the attacker's ghost - time to clean depends on the progress made by the attackers) Incorporate vehicles for larger maps Round victory is based on score by damage dealt by attackers vs damage defended by the defenders. Running alongside the scoring is a team respawn limit and obviously a round timer. After the end of the round, teams switch sides and at the end of the match the team with the most accumulated points wins. Team with the higher respawn count of the two rounds is used in the case of a tie breaker.
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