Totally agree. This weekly cap is stupid. I only get to play during the weekend, but it sucks that I can catch up to people who have played the game far longer than I have. Then if I play long enough, I can't do anything other than grind XP and Orange gear. Levels and gear are autobalanced anyways so idk why there's a need to cap player progress. This game has an identity crisis. It hinders both soloists and multiplayer gamers.
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Why shouldn't there be a level cap? Hitting max level gives a sense of achievement, goals and difficulty. Not to mention it finally gives end game content. Imagine doing the Vault of Glass and some level 72 just burning through it for your party, or going into the Iron Banner and a level 90 is just dominating everyone. Honestly, a level cap is completely necessary for a game like this.
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Why shouldn't there be a level cap? Hitting max level gives a sense of achievement, goals and difficulty. Not to mention it finally gives end game content. Imagine doing the Vault of Glass and some level 72 just burning through it for your party, or going into the Iron Banner and a level 90 is just dominating everyone. Honestly, a level cap is completely necessary for a game like this.
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It's no problem because if you read the original post, it'd just be a numerical indicator for the most part. And if it was more than numerical, PVP could be tiered or True Skill ran like every other shooter out there. Instead, we currently have to size other players up by manually inspecting them since the max level is currently mid 20s. Level isn't representing player knowledge or skill, but rather luck since gear adds to level.
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No, the level would matter immensely. You do like, 50% less damage or someone 2 levels higher than you. If there was no cap people would be in the hundreds. And gear isn't completely luck based. The skill involved in high level strikes is pretty high.
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No. Damage in PVP is normalized. And levels don't factor into the damage equation as explained hundreds of times. Only secondary gear attributes (i.e. Fire Rate or Impact or passives) are factored in at normal PvP. Not sure how Iron Banner works since it's not released and may have changed during Beta but I'm sure levels will not account in damage calculations. Getting gear is luck based. Or farm based. As once again explained by the hundreds of explanations that Legendary and Exotic Cryptograms don't necessarily drop Legendary and Exotic gear. Most players at 26 have loot farmed the one Moon mission. While not necessarily an exploit, it takes advantage of game mechanics to bypass normal grinding.
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In the Iron Banner level advantages are disabled. That's exactly why it wouldn't work. And like I said before, goals, achievements and end game are another reason for a level cap at 29. 30? Im not getting into a debate with you about drop rates and gear farming. In regular PvP gear is normalised, so why does it matter? And in the Iron Banner the whole point of that is to use your dedication to character development to your advantage.
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You're flipping your argument as you go. First you mention a high level player owning at Iron Banner and yet confirm my own and the original poster's argument that levels could exist since level confers no distinct advantage among players. So if it doesn't imbalance the game, clearly it doesn't hurt to put a numerical indicator vs having levels tied to gear that isn't easily inspected. You don't need to argue anything about loot drops since it's a fact that it makes up it's own rules and is barely consistent.