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原先发布于:DRAGONS
9/18/2014 12:09:10 AM
16
The gameplay should tell the story. Not some trading cards. It's pathetic
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  • It isn't pathetic. It just doesn't suit your taste. Dark souls does the exact same thing with its items and it's a beautiful game. Most of the story and lore comes from item descriptions. The game itself only tells you your goal in the game. Nothing more.

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  • Well crap in that case I can get 500 million together and write a bland short story on some cards, throw in some animation and call it the next big thing. Get real dude. People don't buy interactive video games to read a story. It's an interactive game so you can experience the story. It's pathetic.

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  • Interactive? At what point was this game's story suppose to be interactive? I can understand disliking the grimoire cards being outside the game but it's not interactive in the slightest. You don't make your own decisions. You don't choose to kill a hive swarm or let them live. You're being led through the story. If you wanted an interactive story then go play ME or DA.

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  • Are you slow? Do you not understand the definition of interactive? In this case it means you can interact with the characters. You can fight the bad guys, ride a sparrow, pull out your ghost. The ghost talks to you. You interact with the environment. You can't seriously tell me you didn't know the meaning of the word.

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  • I apologize I had mistakenly assumed that you meant that the story was interactive. That was my fault. But is that is what you're defining as an interactive game then you're describing Dark souls as well. You could interact with your environment. While it is a completely different game, my point is that if a game like Dark souls can do well even when most of the items is within the items. The gameplay does tell the story, it's just not all of the story. Would you rather have to sit through more cutscenes that you can't skip every time you make a new character? Because if you want all of the story in the gameplay that's what you'll have to go through. A bunch of cutscenes you can't skip.

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  • I didn't play dark souls so I didn't know that it was the same deal. The point I'm really trying to make though is that for the budget this game had did they really need make the story dependent on cards? I feel like they had the budget to allow players to experience the story and they took the easy way out by making the storyline dependent on cards. I just think this game wouldn't be receiving the hate it is had they gone deeper into engulfing the player in the world and backstory. From what I hear the halo series had an amazing story so I think people were just thrown off by their approach. They of course didn't let us know that's the approach they were taking.

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  • According to bungie employee interviews they didn't have 500 million dollars for this game. It was probably a hefty amount but not 500 million. I'm a bit upset that they didn't go as in depth as i thought they would so I get what you're saying. Halo did have an amazing story. Except 4. Four was just. No. But seeing how Halo was I could see why some people would be upset about the story.

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  • Yeah that's why I think some people felt cheated. I waited for player reactions and reviews before buying and decided it wasn't a good idea. I had also just gotten in to pc gaming so I had the urge to spend the money on that platform more. I think the best players can hope for though is that they take the criticism to heart and really pump up the story if they make another game. My idea would be scrap the grimore heavy story and actually tell the story through the side missions etc. sort of fill in the gaps but let players hear the story and be a part of it. I think most people would agree they'd rather feel connected to it.

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  • The difference? Those items descriptions are IN THE -blam!-ING GAME! It doesn't require you to remove yourself from THE GAME to read about the games history and lore. The grimoire should (while maybe not entirely) be in the game. Has no one played an anything other than shooters? Wait. No. Even some shooters tell exposition through IN GAME ITEMS AND COLLECTIBLES. This thread is full of sheep and/or Bungie employees.

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  • You want things to be exactly like other games that you're used to while calling people sheep for enjoying something new & different. IRONY lol.

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  • No. I think you've completely missed the point. Try again.

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  • You didn't make a point. People say, "I like how it's different" You call them sheep (or insinuate they are somehow employed by Bungie to make positive posts on a forum lololol)

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  • I made lots of points, some were more sarcastic than others. They all went over your head. Keep trying.

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  • The difference? Those items descriptions are IN THE -blam!-ING GAME! It doesn't require you to remove yourself from THE GAME to read about the games history and lore. The grimoire should (while maybe not entirely) be in the game. Has no one played an anything other than shooters? Wait. No. Even some shooters tell exposition through IN GAME ITEMS AND COLLECTIBLES. This thread is full of sheep and/or Bungie employees. --------------------------- That's the only post that didn't state how i've missed the point - so I can only assume the "many" points you made are in that post. So let's see, we have simple rhetoric about the game needing to have the grimoire cards inside it directly which would change nothing - other than give gimps without a tablet or smartphone a bit more ease in viewing the content - yet changing none of the content. You have an odd question about shooters asked to nobody in particular that espouses zero point other than you feel more cutscenes are needed for direct exposition of story (despite the game being clearly designed to unfold over time and not directly heavy handed classic story-telling) You then say people are sheep and likely employed by Bungie. Yup, they must have went right over my head.

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  • Obviously. Don't you feel better now that you admitted it? Good.

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  • I do, thanks for that.

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