My only potential point of agreement is that I think the walker fights. could be improved by doing two things. 1. balance/regulate the exposure of the walkers core so that it feels more like you are being rewarded for targeting it's weak points and are more consistently granted a shot at it's super critical core.. I had one fight where I think it was only exposed once, and another when it popped out like three times consecutively inside of 2 minutes which also didn't make sense.
and as far as letting us hide out and play it safe, on that front I do agree.. give it the ability to jump (rather high I would think) every 2 minutes or so in a manner that allows it to rather dramatically relocate itself. forcing combatants to relocate and avoid whatever shockwave blast came from it landing. it'll add an element of more shifting combat.. versus fund your hiding spot.. pop out, shoot hide again over and over in the same locations the whole time.
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keep in mind the walker can be in open world scenarios where dropping two doesn't necessarily make sense which is why giving it periodic rapid mobility would make it more versatile and challenging both in a strike or in a public event