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5/25/2014 6:26:10 PM
3
That menu looked like crap. Even worse than Halo 4's. I know it's fake and all but I hope to god they get rid of that clunky design and go back to something like Reach's menu. It seemed to be the best and better functioning menu Halo has had in years.
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  • That Halo menu looks absolutely amazing, it isn't just a shit blue screen like H4's. If anything Reach's sucked, it was straight up gray and featured things not even in the game. It was litterally concept art plastered onto the menu UI and dubbed "complete". If you don't believe me, one of the multiplayer menus in Reach shows a spartan with Halo 3 Recon shoulders on, which clearly are not in the game.

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  • Are you stupid or something? Sticking concept art behind it has nothing to do with how a menu functions. I'm not talking about what's gonna be put behind the menu I'm talking about how the menu itself is laid out, is it better to have massive images of another players Spartan forcibly appear or is it better to have it hidden to save space. Reach had that perfected, if you wanted to see it all you needed to do was hover over the player and you would see a medium to small sized image of who you were going up against with detailed information. All you see on Halo 4 and this ugly ripoff menu is one large picture of an obnoxious looking Spartan with your so called rank on it. Why bother with two things when you can have everything stuck on there. It's nothing to do with being lazy and more to do with accessibility. Halo 4's menu didn't function remotely near as well as Reach's did and half of the features were broken on launch, hell the menu on Halo Anniversary functioned better. [quote]If you don't believe me, one of the multiplayer menus in Reach shows a spartan with Halo 3 Recon shoulders on, which clearly are not in the game.[/quote] You said it yourself before, they plastered concept art on the back. Concept art. CONCEPT ART. Meaning it doesn't represent the finished product brains.

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  • Reach did have a great menu...

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