Many modern class-based shooters start off at launch with a 4 class system, whether it's Battlefield, Borderlands, or Evolve. These classes usually consist of: a Marksman/Gunslinger (Hunter), Heavy/Gunner (Titan), Healer/Wizard (Warlock), and finally the Tactical/Engineer.
However Destiny has no class that fills the tactical class ideology, so I propose that a 4th class could be implemented into the game without causing too much of an overlap between classes.
What do you think a Cool/Balanced 4th class would be? And what role would this class play?
This would obviously not be in Destiny 1, but in the sequels.
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3 回复I don't think that bungie will add a 4th class in a sequel because the veteran players who want that class will have to make a new guardian
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1 回复I hope there will be that 4th one but if not I don't think it'll really change anything
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5 回复The whole game is based off three players and I bet Bungie put a lot of work in to decide what size was best. 3 = Fireteam and 6 = Raid.
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4 回复3 and 7 are the divine numbers, I doubt there will be a 4th class just for that reason.
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4 回复Let me answer your question with a question. Can someone supply me with a quote from Bungie that says without a doubt that there is ONLY three classes? Not just saying that there are three classes, but saying that they are the only ones. I would look myself, but I am leaving for work.
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3 回复The class you described is what the hunter is suppose to be. The right name for it would be just Engineer or Combat Engineer. Which the abilities would include constructing turrets or something. That would fill the void you are talking about.
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Ok I was thinking the same thing a while ago, but then I realized that all of the three classes basically have the abilities of an "engineer" class. And all of the abilities basically found in an basic engineer class are found within the guardians "drone" or ghost. You can do a variety of things with it, maybe even customize it's abilities we don't know yet but I don't see a need for an engineer class. Also the name "Phantom" wouldn't apply well to a engineer class, it is made more for the hunter type class, stealth and such.
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7 回复Eh, that Class would seem kinda redundant when you have a Ghost. I think another class would be cool, though.
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9 回复I would like a engine/summoner type class. Question is can this be implemented without breaking the game mechanics?