Here's a 39 minute video of Gamecheat messing around with the Pre-Release version of Halo 4. You'll see some things new, and some that aren't even in yet. I found this interesting because of the Spartan pose, music, and bleeps and bloops you'll hear in the background on the menu. Those of which I actually prefer more than what we have now.
-
17 回复Halo 4 was an interesting breed. After the failure of Reach they decided to continue down the path of dudebro shooters and keeping loadouts. Adding perks and random drops. Putting in real gun noises to attract muricans but it sounds terrible in game. Try to attract the cod audience and casuals who jump game to game. Made the br useless, ordinances random and not set weapon spawns which thus stopped map movement. Then when casuals jumped ship halo players competetive and non who wanted a 1-50 or balanced halo game arena style left. And populations dipped to 15,000 on at one time. Being the first halo game struggling to stay in top 5. It saddens me, because they said trust us, then decided to tell us they hired people whodisliked the series. Its one facepalm after another with these guys. Get new PR build on h3s system with h2 hitscan stop with the gimmicks no one cares and make money.
-
10 回复
-
2 回复
-
1 回复[i]"Of all the words of mice and men, the saddest are, "It might have been."[/i] ― Kurt Vonnegut Bioshock Infinite's gameplay looked awesome! But it ended up being generic and boring. Thankfully Burial at Sea part 2 was amazing!
-
5 回复Those sounds though. Jeff actually sounded okay, the weapons didn't sound like electronic peashooters. *cries internally*
-
1 回复I hope you guys understand that this clearly wasn't a refined product. They just got the things in and didn't tweak them yet. So i don't understand a lot of the commentary here.
-
4 回复
-
2 回复
-
5 回复So it looked, sounded and felt like an honest to god Halo game at some point. Damn. Just damn.
-
2 回复The beta had numbers as emblem foregrounds. I could have had an 8. -blam!- everything.
-
14 回复This, ladies and gentlemen, is what happens when a company is unfinished and given little dev time. Stuff gets cut. For a good reason too. Problems with gameplay: -No deploy time on Autosentry -Shotgun as starting weapon -Pulse Grenade has too big of a blast radius -Gauss hog OP -Mantis [i]severely[/i] OP -Scattershot OP -Incineration canon OP (Two shots per charge, really?) -Boltshot is even worse (Secondary fire mode doesn't kill anyone, it slows down gameplay and makes it easier to die -can turn on a dime while sprinting -Suppressor at disadvantage with spinning up time -Sticky Det belies its purpose People want what they can't have