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My Cliff Notes:
Raid Specific Gear
Vanity Rewards
Pistol / Hand Cannon moved from Special to Primary weapon slot
Sniper shifted from Heavy to Special category “which gets more play”(… because why… more ammo?)
Whole studio is building a game for the launch year, not just the launch day, studio staying focused post launch
“Changing Evolving Games like League of Legends create communities and have ebb & flow, change and circulate, and we understand that now”
We want to support the game as its going
We don’t want 1000 hour grinds
Paraphrase: DotA / League of Legends bring interesting investment on shorter time frame without grind
“We are not making Halo again – Destiny is a different game, the combat sandbox is different”
Competitive MP: Deeper, vertical movement, more grenades, strategic, more class type considerations, abilities, nuances, complexities, etc
“Longer I play more abilities and movement modes I unlock – like double jump”
“Which vertical movement mode I choose”
“Gliding through blown hole”
“Proximity grenades planted”
“If I die, I’m feeding them supers…”
“I find I’m wanting to stay alive longer, adhering to my strategy longer, paying attention to teamwork, earning supers”
Destiny has a lot of “tactics” to leverage, not just “thumb skills”
“Arc Prox” proximity mine that works as trap to defend an area, doesn’t kill, but forces a path for area denial
Axiom Bolt (like nova bomb?) – maybe a defensive mode as later mentioned?
“A lot more to it [competitive MP] than anyone is going to expect”
Titan: “Ability to sprint and shoulder rush to kill a bunch of dudes” even a hunter in golden gun mode
“Supposed to be on a mission, the Vex and the Fallen are fighting here in a public event, there’s orbs on the ground, grab them up”
Shotgun slide…
Counter to the shotgun slide, back up and shotty to the face -or- 'fly' into air (non leathal response)
Note: Vertical movement is ‘weapon down’ no gun out tactical choice
“What used to work in Halo, doesn’t work as well in Destiny”
Arc Blade?
Map internally called “Rooftops” has the big dynamic FAN on it
Maps are specifically designed for competitive MP, ground up design
Not going to be playing campaign and wondering into competitive MP, separate space
Competitive MP drove many of us here, we are putting as much care, balance [etc] into the design of Destiny’s MP
Plan ahead of time to be able to refresh play lists and things like that from the beginning [ground up design]
...
Poop Jokes
Somebody needs Rolaids
Good times!
[quote][Redacted] and [Redacted] a [Redacted[/quote]
[Redacted] confirmed.
[quote]...everyone's got an opinion...[/quote]
Opinions confirmed.
[quote]...finally replacing the urinal.[/quote]
Bathroom breaks confirmed.
[i]"We're the Bungie _______, Fusion rifles glowing."[/i]
What's that word in that line? It sounds like "kids" or "kings" to me, but I can't be sure.
[spoiler][i]Space Maaaaagiiiiiiic[/i]. [/spoiler]
I'm excited to see Destiny Drawing Boards of armor and vehicles. Probably going to be some enemy types in there as well. Who knows?
This podcast kind of got me excited again, but I'm having to temper that excitement for fear of it wearing thin before the game becomes available.
Absolutely amazing podcast. This along with the recent GameInformer info boom really satisfied my thirst for Destiny info over these last couple months