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原先发布于: "The Bungie Mooncast"
由FairlySplendid编辑: 10/26/2013 5:54:36 AM
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[b]Hey Hylebos, Datto, MoreConsole, Desti-Nation, Destiny Updates and whoever else feels like chiming in...[/b] The way Bungie discusses the moon's atmosphere leads me to theorize that, unlike Halo, Bungie now seems ok with explaining away certain elements of the game through [i]magic.[/i] One of the advantages of making a game that [i]is[/i] part fantasy is not everything requires a real-world explanation. So *could* this mean that, to some extent, Bungie doesn't plan on offering a scientific explanation for "space magic". That it may simply... exist? What are you guy's thoughts?
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  • I think it's highly likely that you're correct on that. Like Proto mentioned, the talk at GDC about the Fallen's soul definitely supports that. And as Saphyr said, they did say Destiny is Mythic SciFic. I think that's really cool as it allows them to basically make and do anything they want, and not have to justify it. Meaning more interesting experiences in the game.

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  • I think that's probably true. We know that "space magic" refers to the powers that Guardians have learned from the Traveller. It seems likely that when the Traveller arrived the effects of the "space magic" were greater than simply new powers. It is possible that it could have altered the characteristics of planets within our solar system. After all, "everything changed with the arrival of the Traveller."

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  • Right on.

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  • P.S Sorry I missed this post before. Good discussion!

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  • what if the hell mouth on the moon was the humans attempt at going to the center of the moon to put a core and then the moon would form an atmosphere and the humans could then colonize on then moon but half way into digging they uncovered the Hive and had to abandon the idea of civilization on the moon that is why there is a thin atmosphere. That is just a theory of mine but what do you think?

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  • It's plausible. Though we still know very little about the Hive's timeline and backstory. What we got in the Moon trailer was a single sentence, pulled out of context, and used because the PR guys knew it would sound bad ass.

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  • For a while I wasn't quite sure if they were talking about a thin thematic atmosphere or like a literal thin atmosphere, definitely by the end of that segment I was leaning more towards the former than the latter. On the subject of explaining stuff with Magic, as Joe Staten said in the GDC Presentation, it's not the job of the World Creator to answer every single question for the players, and in fact you are crazy if you even try to identify all the questions. Suspension of Disbelief is always healthy when it comes to playing a game, and there is definitely more power in leaving the answer up to the interpretation of the viewer than simply giving them a definitive answer. For example, [url=http://www.bungie.net/7_New-Destiny-Info-from-Ghosts-in-the-Machine/en/Forum/Post?id=62367116#referred-Destiny]last night[/url] I went to the Artists Reception for the Ghosts in the Machine exhibit in Seattle and I got to see plenty of thought provoking Concept Art pieces from Destiny, and meet the artists who brought them to life. I was talking to Dorje Bellbrook about "Last Stand", the concept art I linked above, because I thought the idea of walking along on Mars and seeing this ancient and ruined colossal golem hand just reaching up out of the sand as if its owner was breathing his last breath was wicked cool and dripping with story, and he commented that he honestly didn't even know the full story behind the hand, it was designed specifically to not have an answer but to have hooks to which you could attach story perhaps when the game launches or when a future game launches 10 years down the line or maybe even never! It occured to me then just how much the forums are going to be filled with rampant speculation after launch from the sheer number of unanswered questions supported by all kinds of details that will be dripping off of these environments. It's obviously a narrow line you walk between having to provide justification for outlandish things like and trying to keep the details hidden so the player can more fully immerse themselves in the world with curiosity, but unless the nature and origin of Space Magic is particularly relevant to the immediate narrative of Destiny, I imagine we might not get a direct answer about what it is exactly for quite a long while :)

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  • well, the moon already has a literal thin atmosphere, its just so thin its almost imperceptible. the arrival of the traveler and its space magic could have made that atmosphere thicker, such as by an increase in the moon's gravity. this would also explain why throwing a grenade on the moon wouldn't send it into orbit.

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  • 由FairlySplendid编辑: 10/26/2013 1:55:55 PM
    Right on and thank you for being our B.net ambassador for the night.

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  • Remember in the GDC presentation where they talk about the 'Souls' of the Fallen? The drive to answer these types of questions (What happened here? Where did everyone go? What can we find that they left behind?) is what sparks the imagination, provokes a player to continue exploring..

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  • Indeed. That old statement is what got me on this train of thought in the first place. While hearing them talk about the moon I was immediately reminded of it.

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  • I believe that's true. "Mythic sci-fi", as they have called the literary genre of the game, involves myth alongside science fiction. The definition of myth, while not precisely involving the supernatural, is closely tied to it in popular understanding and association. As the supernatural isn't necessarily explainable, that would apply to space magic as well. We could indeed be observing what is simply "magic used in space", making it no different from what we know in high fantasy. There is no rule that states that one can never explore a world of fantasy if it were to develop into the space age, or create a scientifically-based world that suddenly was introduced to a fantasy aspect. It's good that, while Bungie certainly is thinking on every detail of their game, not all details must be founded in the science we are familiar with. They get to do what they want this way. We should encourage that of our beloved developer, who finally can spread wings and venture into new worlds and ideas once more. The moment they are driven to a corner to cater to a particular sensibility or formula, it will be the termination of one more sorely needed tradition of breaking new ground in gaming... I would consider Bungie one of the few big-budget developers still willing to take big chances. It still has the spirit of an indie developer; that's what it was before Microsoft and Halo, after all.

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