Although I love CE's weapon sandbox and I consider it to be one of the best in the series, I'm actually gonna go with Reach on this one.
I just loved the Pro Pipe. And the Concussion Rifle. And the Needle Rifle. And the Focus Rifle.
I miss the Pro Pipe and Focus Rifle.
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6 回复How the flying -blam!- is this even a competition? Reach blows EVERY other game out of the water! -blam!-ing CE only had 8 weapons for -blam!-s sake!
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CE. Maybe the best weapon balance in a game ever. Each weapon had a role, but also disadvantages. 2's dual-wielding messed things up a lot, plus Brute Plasma Rifles. wat Even more redundant Brute weapons in 3. Reach had a lot of asymmetry in the UNSC/Covenant division, making some of Invasion unfair. 4 had some great stuff, but the Forerunner sandbox had a lot of missed potential.
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CE > 4 = Reach > ODST >>>>>>>2 = 3 -CE was the best, every weapon had a role and all were usefull -4 had a better overall sandbox than Reach. However, things like the GL, PL and FR bump it up to equal standings -ODST is included because the dual wielding removal buffed weapons like the spiker and the silenced weapons. -2 and 3 were horrible. Poor balancing, redundant half weapons, useless automatics ect.
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1 回复CE had a wonderfully clean-cut sandbox, but the Halo 2 sandbox intoduced so many weapons we now know and love (well, for the most part).
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由The Random编辑: 10/21/2013 2:35:31 PMThis is incredibly hard. Halo: Combat Evolved=Halo: Reach>Halo 3=Halo 2>Halo 4 -Each weapon in Halo: Combat Evolved was very useful, while Halo: Reach had the greatest variety/amount of weapons available. -Halo 2 and Halo 3 had duel-wielding, which was incredibly awesome. But there were more useless weapons (Like the Plasma Pistol in Halo 2 and the Magnum in Halo 3) than in Halo: CE and Reach. -Halo 4 had awesome Promeathean weapons (All except for the Boltshot), but the Covenant arsenal wasn't really fun to use. The only good addition to the UNSC arsenal was the Rail Gun.
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CE and 4, without a doubt. But CE is the top dog here. ODST managed to [i]hugely[/i] improve Halo 3's rather awful sandbox by tweaking some of the weapons, note how all the titles I've mentioned so far as having a balanced sandbox have no dual-wielding (you'd almost think that there's a pattern there). The Spiker got a damage buff so it became a suitable alternative to the SMG if you ran out of ammo for it, same with the Mauler in comparison to the shotgun.
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1 回复Halo 2 introduced two very enjoyable weapons, the energy sword and brute shot. And nixed the unbalanced Assault Rifle in favor of the SMG.
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5 回复由PandaJerk007编辑: 10/21/2013 5:00:18 AMThey've all had a really nice weapon sandbox, but CE, Reach, and 4 have had the most well rounded imo. Those are also the games without dual wielding, so I think that probably helps. (Although I would like to see the return of dual-wielding, but with some kinda big changes)
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