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6/21/2013 2:13:31 AM
2
[quote] The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game! It gave incentive to share your games among your peers, it gave games exposure, it allowed old games to still generate revenue for publishers. At the present time we’re no longer going forward with it, but it is not completely off the table. It is still possible to implement this with the digital downloaded versions of games, and in fact that’s the plan still as far as I’m aware. [/quote] Butane, you missed a bit. And therefore, mislead a few.
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  • The progress saving should be assumed from what I put up considering it talks about restricting the number of times a person could play so they couldn't beat the game through multiple sessions.

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  • Should be, but when people see demo, they think of what they are used to, even when contrary information is given. So they think a separate little section set up for testing a game, not you just play the full game with all features for X amount of time. That part I quoted would make it so they don't "assume", but know for sure.

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