i like the soud of it, but also dont like it because id like people too be playing with their own skills & weapons without boosts, remember we will also be getting some powers from the traveler.
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i wonder, though i dont think they're really focusing on the magic, but the reason for me also saying by class is because all of them have their specialties maybe its the power that makes them have these. the warlock like i said magic/titan powerful melee/hunter speed & stealth. all that is confirmed, i guess i wouldnt mind if you're right though. And lets say if u were i dont think the seraphs would have 7 different powers cuz to balance it up the other factions would need some sort as well i guess, they would probably cut it down to 1 per faction or 3 per faction for every class.
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由GrandmasterNinja编辑: 4/24/2013 6:23:08 PMOr maybe their power changes based on the planet the person is on for the Seraphs. Because they catch a different "frequency" from the Traveler from such a far distance. They might be better on one planet than another.
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Lets say their power is to throw fire okay, hypothetically for examples sake. On Mercury they might have a higher power output or the flames explode. Whereas on a frozen cold place like Pluto, it get's negatively affected. You might not want to piss off a Seraph on Mercury lol.
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Maybe hunters can make the ground really hot, blurring up the area he's in with heat waves, thus stealthing himself, but no damage is dealt to himself or others. At an icy environments extra steam would occur, creating smokescreen. This wouldn't be effective on a hot planet. Titans can heat up their gauntlets so they can punch you with flaming hands. At Mercury they could heat up their melee weapon. Not as effective on cold planets.