Why should we give them any slack? H4 should have been like shooting fish in a barrel, it should have been a guaranteed hit with Halo fans but instead it peaks at less than 50k players a day only a few months after launch.
Just because 343i is a new studio doesn't mean that the employees and talent there don't know how to put a game together. I mean...... removing things like Assault and Falcons and Infection and custom game options and Scarab battles and even basic things like ODST helmets...... these things are obvious. They're so painfully obvious that I think H4 was screwed by one thing; deadline.
If 343i had more time I have no doubt we would be fighting Scarabs instead of Lichs, we'd have Assault and classic CTF in matchmaking, custom game options would be as good as previous games, Forge would work and we'd have a new Forge World...... and on and on and on.
Their first full, original game...
- is a single-platform title that doesn't run well on the console it was designed to work with
- has a storyline that is essentially just bad fan-fiction for Halo's most die-hard book-reading fans
- provides no significant changes (if anything just restrictions) in Theatre and Forge
- and through a collection of changes (no Firefight; several missing gametypes; restrictions to Infection, Theater, and Forge; no Campaign scoring; no flashlight or alternate vision mode) took a dump on what was once not only a fantastic franchise but the defining series of the Xbox platform
I think you're cutting them too much slack. They've ruined the IP Bungie created just so Microsoft could milk the franchise over the next few years. All 343i has ultimately done with Halo 4 is proven the real reason Halo was such a success was because it was made by Bungie.
[quote]the real reason Halo was such a success was because it was made by Bungie.[/quote]
Spoken like a true fanboy who just lost all his credibility.
And as a die hard lore fan, Halo 4's plot was easily the best one in the games, if not tied with Halo 2.