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《命运2》

讨论与《命运2》有关的一切。
3/29/2025 3:10:25 PM
21

Tormentor boss in Expert Nether needs to be scaled down when playing solo

I understand that this is one of your flagship enemies, and you want it to be a formidable foe, but it's overtuned, in my opinion. I'm speaking specifically from a solo experience perspective, but the Tormentor boss needs scaling down for the solo experience because it takes WAY too long to kill if you're playing solo, especially if you get it as the final boss. You spend 99% of the fight running away trying to find cover. I know you guys probably love this and wanted this to be what happens, BUT it's not good from a player perspective. It just makes the fight last so much longer than it really should. Here's a breakdown of my biggest issues- It has way too much health. The tracking on the projectiles is way too aggressive & they go through structures & parts of the map, making it ridiculously hard to avoid them. The startup animation is also too quick, in my opinion, which leaves almost no reaction time to avoid it when it's thrown. The hit box is inconsistent (the amount of times my Thundercrash, or projectile super on other characters, goes straight through the center of the Tormentor and it doesn't register as a hit, is about 80% of the time!) The health regen mechanic - It needs to be removed completely. You spend so long grinding down it's health and a bunch of adds spawn and the bats (I forget their actual name) give it its health back. It's infuriating. It's unnecessary busy work. The fight is long enough without that added hurdle thrown into the mix. At least put a couple of heavy ammo crates in the boss arena, so we're not left plinking away with a primary weapon for 30 minutes!

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