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《命运2》

讨论与《命运2》有关的一切。
由Hræsvelgr编辑: 3/28/2025 4:37:26 AM
5

An Alternative to Strikes

Let us learn more raid mechanics, except make them less convoluted, give a more generous timeframe for phases, and decrease the boss health significantly. Raids are one of the best mechanics of this game and the community is missing out on them due to how needlessly complex or unforgiving they can be. However, one of the primary reasons casual players avoid raids is due to player toxicity. Therefore, issuing a temporary ban for players who engage in toxicity would be optimal, similar to prematurely quitting competitive matches. Rushdown is still in beta as it is somewhat glitched at the moment, but the idea of a boss gauntlet mode is great and I’m glad D2 is finally doing this.

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  • I think this is the idea behind the explorer mode coming to the dungeons in Rise of the Nine. I really hope they add this feature to all dungeons and raids to enable more players to get into and start enjoying that content. As for the “the community is missing out due to how needlessly complex & unforgiving they can be” - I disagree. The raids & dungeons in this game don’t have overly complicated mechanics - especially by comparison to raids in most other games. The mechanics being unforgiving is the entire point of the mechanics and an essential element of raids. The community “missing out” on this content is due to the large amounts of toxic players populating the raid LFG ( KWTD or Kick) & the game not having a means of introducing new players to the activity - which is what the explorer mode seems to be addressing. Your bit about Bungie policing toxic individuals in LFG groups is also don’t agree with. This would cause more issues that it would solve. There’s also not really many avenues for Bungie to police toxic behavior in LFG groups other than over reaching into people’s privacy. Not only that, Bungie doesn’t have the power to control outside LFG and communication platforms. It would rely on hear-say reporting that the studio wouldn’t have the means to prove bad behavior over a disgruntled player falsely reporting people. In comp, when someone is report, Bungie can review the game play & make a determination. For someone being toxic & impatient in an LFG VC on discord, there’s no way for them to know what happened. I think this could’ve been better addressed with the commendation system & guardian ranks. If the ranks were tied to commendation scores and the higher ranks required higher commendation scores and higher tier commendations AND the system had negative commendations (toxic, unfriendly, etc) - this would empower people to choose individuals hosting LFG games with higher guardian ranks and the lower ranks wouldn’t find players other than other lower ranked players. If someone had a low guardian ranks& you inspected their profile to find that they’ve completed all the activity related requirements and the reason their rank is so low is because everyone slams them for being a toxic player in their commendations, that person could continue looking or decide to play with a potential toxic player. Lastly, I also think Rushdown and boss gauntlets is cool and could be improved on. I also don’t think that any of this should replace strikes either.

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  • Pretty sure dungeons are baby's first raid.

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    3 回复
    • The jump from Strike to Raid is massive. A dumbed-down Raid isn't going to take 15 minutes for your average team. Even then, there are so many things in a Raid that would need to be stripped away or simplified to make it accessible to random, matchmade, inexperienced teams that it stops being anything remotely close to a Raid, defeating the purpose. Dungeons are the middle-ground. Mechanics that can be executed without needing communication but aren't as simple as "stand on plate" or "throw orb at enemy", perfectly doable solo and fairly reasonable boss health. If you haven't already heard, the upcoming Rite of the Nine is going to have something of a tutorial mode for the selected Dungeons, too.

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    • People wouldn't be as toxic if people don't join teams that they don't meet the set requirements for. If a group says know what to do, and you join without knowing what to do and also don't tell anyone, People are probably gonna get mad at you. There are plenty of guides and/or sherpas who are ready to give you the information needed to understand raids/dungeons. Whenever i used to do lfg raids, i would ask for people who knew what to do, but if someone joined me and said "I've never done the raid but I watched a video" i would let them join. Everyone has to start somewhere.

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    • So a dungeon?

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