Let's talk about Void. There are an over abundance of Hunters.
48% of Guardians in Trials are Hunters.
28% are Void.
So I want to hear from the community. All skill levels. From the casual player to the most ardent.
A novel for the donkey that thought I wouldn't talk about it. Take your time, those that like to read. And then share your feedback.
Please check for continued edits and comments. Gonna piss off everyone.
Why are you a Hunter main?
[spoiler]
The Cloak.
The jump is intuitive cause it's the double jump. The low floor easy entry threshold point. Easy entry, hard mastery. Hard cap. Diminishing returns.
Look the best, that's apparent on the character creation screen.
Move in the most familiar, predictable way. The Double jump. The quintessential Hunter skill, [u]simultaneously the source of our greatest strength, and our greatest weakness. [/u]
An emphasis on Gunplay and Knife tricks. Movement. Precision.
Agile. But [b]SLOW[/b] in an open field. [u]Better to have low ceilings[/u]. Or risk predictable arching paths. Need walls to bounce off and hide behind. Lethal up close but weak in traversing the wrong environment. Map dependent. Stompies dependent for movement or a camping type. KHR. Or other Gimmick.
Or perhaps you like to be a Rogue. Traps, snares, critical hits from the shadows. Nice with a knife.
[/spoiler]
Why are you on Void?
[spoiler]The ONLY new Aspect we have gotten since Strand landed on Void after Prismatic and Strand received Nerfs. FORMERLY THE MOST POPULAR.
The new stuff and "everyone" doing it creates a cascading popularity shift even though it's not necessarily the most powerful. Just the circumstances of a meta design.
Like Titans trying Bolt charge on Arc on not the most popular class for the whole of Destiny's history.
This in conjunction with RDM rework feels like a strong version of the power fantasy bringing back the Rogue Gunslinger Assassin feel.
But it made Legendary and Exotic interactions feel like the only way to play when everyone was trying the new thing!!?
And the targeted nerfs happened but people still flock to what's always been the most powerful in their mind and what they see others do.
No longer perpetually frozen by an over abundance of Diamond Lances.
Super slides, flying punches, Hadoukens throwing you about still got you down, but having the edge of movement in confined spaces... Map willing. In air effectiveness willing...m
...but now we can all just sit at the edge of oblivion with Redrix. Or other pulses in the perpetual pulse meta.
Large mags. Forgiveness for missed/body shots. Relative safety for ranged damage fall off. Just camp behind my shield, in my rift, over shield up, knuckle head radar.
[b]LET THE DOPEMINE FLOW FOR THE MINIMAL EFFORT SO I CAN GAMBLE GRIND .[/b] continue my looting and shooting.
More numbers. More perks. More colors. Ignore the need to focus on good movement. Proper reticle placement. Don't try. Don't think. No objective. Let's all just stand around unless we are the .1%
What's a strategy? Sounds like effort.
Let's all just camp instead. Let's do it while obscuring our presence if we don't get all the same movement options.
The other subclasses do not feel strong in a Pulse Fusion environment. Why use Stasis outside mayhem? Bakris? Gimmicks? Master Strand? Maybe? Use the new fun thing... Why not?
I might choose to go Solar for heals and Radiant, but people don't seem to realize if I'm invisible they have 70m radar to leverage and I have 20m-25m. When's the last time you died to throwing knife? They use solar for heals and gimmicks. Tricks.
Invis pings the enemy radar if you run or jump and at slower intervals. They could sit back with their pulses as they have done for the last year and a half and shoot. There's a loud audio cue for which lane to camp.
I'll sacrifice any movement on a map without low ceilings to be anything other than blinking. Or return to Strand. Or rock with blanket nerfed Prismatic cause wombo (which wasn't even fun) [b]WAS[/b] too strong and caused blanket ability nerfs. Or get the audio cue for being amplified. Which everyone has access to.
Power creep creating crazy ability combos but still always feeling the presence of the best mastered Solar Locks and Behemoth/Prismatic Titans. Low use but extremely strong used right.
So why not just peek invis with my pulse in a lane. Why not be invisible to traverse a map saturated with people camping lanes from spawn.
[/spoiler]
Why are you switching to Hunter?
[spoiler]Everyone else is doing it. They seem to be finding success. I die the most to them. But I also mostly kill them.[/spoiler]
Why has Hunter been the most popular since the beginning? Since we crawled out from our graves. What's your opinion?
[spoiler]
Movement is so powerful.
We can't just continually make Titans more free for little effort to coax people away.
Tanks that move the fastest outside air dashes and skating. Dodges with added ability. Heal yourself and your team. Suspend the enemy. Punch farther. Fly. Slide farther. Over shield. Heal. Do it all. It's fine. You're the size of a refrigerator with limbs.
We can't continually nerf every subclass of Hunter while making Titan stronger to equalize numbers and leave Warlocks alone as the baseline possessing the Solar class that has been relevant through every meta.
Many Warlocks seem to think their class is weak rather than the reality. [u]The skill ceiling is high. It's potential exceeds the others once mastered.[/u]
People don't seem to know or care. Its greatest threat being gimmicks and Titans that occasionally make proper builds that are cheesy by design. But you see them less cause there's so many Hunters. It's must be those damn Hunters!!!
[/spoiler]
[spoiler]
I feel for Warlocks that think they are the worst class but do not advocate for themselves beyond that frustration. Or see why they are kept the same.
[b]There's a reason why snap skating is getting nerfed while smoke bombs will stop slowing matches almost as much as the TRASH FOREVER PULSE META AND FUSIONS[/b]
They are designing this awful meta cause the vast majority of people can't play the game and those people want pulses.
It's a game. They want to unwind. Not sweat. Not try. They want free flowing dopamine at the end of their day without any greater effort after being overworked.
[u]Warlocks mastered have the potential to be the strongest in the game,[/u] but few invest the time or energy.
All Lock subclasses can't all be over buffed, over tuned, because so many haven't learned to carry their momentum. They don't setup up their rifts strategically or take advantage of how fast Warlocks can be. Or leverage their crowd control. Or their own magical gimmicks.
Solar will always be relevant with [b][u][u]air dashes[/u][/u][/b]. Healing. Floating when mastered and used correctly. Or [b]traversing the map[/b]. Any map. [u]First to lanes.[/u]
It's only true competition being Behemoth or Prismatic Titan. Strand Hunter pre-nerf or without a single mistake. And Spectral Blade. But so few Master these classes. They are for the try hards.
Lot of people just go look for Goldie when it pops. Stasis Hunter belongs mostly in Mayhem or with a Bakris. Arc is a gimmick that can run fast, but all arc things do.
[/spoiler]
So shouldn't we be asking for more grenades. More melees. More aspects. And if people aren't going to master these things cause for one reason or the other...
They won't stay the same for any amount of time...
They don't care to try...
They don't know how and no safe training space is coming...
Should we just hammer down repeatedly and ruin the power fantasy?
Should the weakest common denominator dictate the floor and ceiling or the player that mastered each class over its lifetime?
How do we reconcile and please both?
Account for powercreep?
Account for what the best players can do with the same resources and tools that are available vs. the person that doesn't know his -blam!- from a hole in the ground.
Bungie started showing us what the best players use and find success with vs the casual. But I don't think people want to see which classes perform the best and with what weapons. It's annoys them.
Its easier to demand blanket nerfs. Knee jerk reaction. No nuanced discussion. So we play the usage game. And struggle to discuss the reason for somethings effectiveness.
But what do you all think?
I think the real issue that needs to be addressed is gamblers dodge should NOT return full melee energy. With RDM, you can potentially get up to three charges. That’s three smokes, three heavy knifes, three arc uppercuts.
When I play void hunter, 90% of the time I use the King (squeak squeak), for additional invisibility. Life gets funny when more rats get together.