[i]Well, I'm going to remind you that power is relative. We are powerful relative to our enemies.[/i]
You are conveniently ignoring how powerful one build is relative to its alternatives. That is the crux of players' choice: why use any other build if one is head and shoulders above the rest?
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You want more complex enemies and are proposing that nerfs are the dev's way of injecting a sense of difficulty into the game instead of actually supplying a 'true' challenge. Then why did Bungie create Tormentors to begin with? They are more complex than your standard champion. Nerfs and enemy complexity are independant of each other. The relationship between nerfs and build uniformity is [b]much[/b] closer linked.
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Nerfs, buffs, etc. (Power) and enemy strength are not completely independent from each other at all. That's like saying running over an acolyte is like killing a Tormentor. Obviously that is not true. [i][b]For every single build in the game, the tormentor is more of a threat than a champion. [/b][/i] Our builds are relative to each other, yes. But our strength is relative to the enemy strength as well. [i][u]Our strength is measured by our ability to overcome strong enemies. [/u][/i] And that measurement is going to be skewed if the baseline, the enemy strength, is too low. Champion strength is too low. They are simple. Weak. Predictable. Mechanically simple.