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《命运2》

讨论与《命运2》有关的一切。
由Seiryoku编辑: 11/6/2023 12:45:57 PM
2

Neomuna Difficulty

Was it the higher difficulty? It's more nuanced than that. Neomuna, [b]areas and game modes should have varied difficulty[/b]. [i]How they achieve that difficulty[/i] is what's important. [b]Bullet sponges[/b] that [i][b]one shot you[/b][/i] [b]shouldn't be the primary method[/b] of making things more difficult. Ships that kill you as you spawn are unacceptable and shouldn't make it to the final version of the game. Going to more difficult areas or having periods of time in the game where it's more challenging feels like progression. Growth. It offers opportunities for us to be stronger and to have more complex and interesting AI if we don't settle for bullet sponges. [u]Increased add density was awesome.[/u] The SPECIAL PUBLIC EVENTS WERE GREAT, when the game didn't kick you. [u]I enjoyed the larger lost sectors.[/u] You can get the NEWEST EXOTICS in a patrol public event! [b]They just missed the mark on how tough all of Neomuna could be on entry[/b] for people that didn't respect resilience changes. AREAS SHOULD BE HARDER, filled with [i]MORE RISK,[/i] and [b][i][u]provide greater rewards[/u][/i][/b]. More time spent at higher difficulty should always be better rewarded! Time doesn't need to be the only metric, but the more challenging, the greater the reward. You should still be able to do something challenging very quickly if you're doing it properly.

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  • That dump of a map should never have been a part of Destiny. IMO it does not fit with the rest of the game, and don't get me started on the stupid Silver Surfer ripoff characters. Whoever thought that place was a good idea needs to be fired ...... Wait, maybe they were 👀

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