OP's got a point
Think of it this way folks
Hunter = Mobility
Titan = Resilience
Warlock = Recovery
If all three classes take a 'middle of the road build' 60mob, 60res, 60rec, then all three guardians are on equal ground.
Each guardian has identical Mobility, identical Resilience, identical Recovery, and identical stats in their specialized Class ability.
If all guardians ran 100mob, 40res, 40rec, then all three would be identical except for the Hunter, who would gain the benefit of shorter Class ability cooldown(because he's building into his class) while the other to would have longer cooldowns, yet identical in every other regard.
Same goes if each guardian ran 40 mob,100res, 40rec. Titan would benefit with shorter ability cooldowns, because Titan specializes in resilience, while the other two would have longer class abilities. But other than that everything else would be equal.
Each guardian running 40mod, 40res, 100rec, same deal. Same in every way but their Class ability cooldown.
The bedrock of a system like this is that each attribute must be equally powerful.
[u][i][b]The real question is:
Are
1) 40% damage reduction
2) 3 second faster health regen
And
3) Strafing to the side a wee bit faster
Equally powerful?[/b][/i][/u]
[i]That [/i]could be argued either way, but with the increased power and importance of resilience, the always present power and importance of faster up time, discussing if Mobility could be expanded beyond its ability to [i]only[/i] play peek-a-boo is worth exploring. Adding sprint speed to 3 would be a good balance.
[quote]If all guardians ran 100mob, 40res, 40rec, then all three would be identical except for the Hunter, who would gain the benefit of shorter Class ability cooldown(because he's building into his class) while the other to would have longer cooldowns, yet identical in every other regard.[/quote]
Not quite, your forgetting mobility increases base jump height which actually has a negative effect on both Warlocks and Titans. Because when it comes to skating the longer the initial jump takes the longer it takes to get to the boosted jump, so the slower overall speed.
Resilience and Recovery benefits everyone, Mobility doesn’t.
Good point,
So, not only does lowering mobility let you assign more points to res and rec, and not only does mobility limit the max height of the Hunter(because Titans/Warlocks double tap to get max height, thus bypassing the increased height of the original jump) but it also makes Titans/Warlocks faster.
Veeeery eeeeenterestink.
Isn't it ironic,
don't ya think?
A little too ironic...