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10/17/2021 9:37:22 AM
29
Sbmm isn't the awnser. The problem is Bungies straight incompetence in Balencing a lobby. Here's what the stats of the average Lobby of 6v6 Control looks like based off current God awful Lobby balancing. Me:2.48. Opponent One: 1.5 T1:1:15 Opponent two: 1.4. T2: 0.94 Opponent three: 1.25 T3: 0.8 Opponent Four: 1.0 T4: 0.7. Opponent Five: 0.96 T5: 0.55. Opponent Six: 0.5 4/5 worst players on 1 team is not only not fun for the lesser skilled but for the "best player". It's such an easy fix and won't change que times and keep low pings. Good players shouldn't be punished Bungie and neither should the worst players in the lobby. The lobby Balence should be this. Me:2.48. Opponent One: 1.5 T1:1:25 Opponent two: 1.4. T2: 1.15 Opponent three: 1.0 T3: 0.94 Opponent Four: 0.96 T4: 0.8 Opponent Five: 0.7 T5: 0.55. Opponent Six: 0.5 Look how much more balanced when the best player doesn't get 4/5 worst players. The kds each line are almost identical without sbmm and keeping cbmm. So people are not teleporting around. Games without high kd outliers will be significantly more competitive. It would be a win for everyone playing.
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