The Hunter dodge move could be an exotic on it's own. It that good.
Titans need an evasive move and not the bootleg sHoULder cHaRge, people use to dodge...🙄
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all classes can go invis using smokes from a teammate, or the Rat King, which is pretty strong in the current sandbox. It's very rare that I don't catch an invis player as they aren't super hard to see, and your radar pings several times if they sprint or double jump, and right as they go invis. If you're using gemini, you're sacrificing a good build to be petty. You don't see top tier players actively using them over Stompies, Dragon's Shadow, or Wormhusk, because other skilled players pay attention to sound cues, and most can survive without radar for 5 seconds If you played season 3 PvP, it's not too difficult
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Warlock dodge is not superior to hunter dodge. Hunters dodge can, reload guns, disorient enemies, restore melee, and go invisible, instantly. Warlocks have to be in the air to activate their dodge, which is already a disadvantage because there's no cover in the air. And Warlock air dodge does nothing but dodge, unlike the hunter dodge which can grant you all the advantages above. Warlock dodge is nowhere near as good as hunter dodge.
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由Daylight Begins编辑: 6/2/2020 4:46:58 PMAll of the things that you listed are add ons and not intrinsic to the dodge. The only property that the dodge has is aa break. Firstly, warlocks can bunny hop to activate their dodge without really jumping. Secondly, being able to dodge while airborne is a massive advantage as it allows escape from the worst situations. Thirdly, warlock dodge conserves momentum allowing them to be remarkably faster than everyone else. Finally, warlock dodge can be activated twice with a 5 second cooldown whereas hunter dodge is only once with a minimum of a 9 second cooldown.
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Some of those things are intrinsic to the hunter dodge. Restoring melee, and/or reloading weapons are intrinsic. But that it doesn't take away the fact that with the right setup, you can dodge, breaking AA, reload all guns, gain extra weapon handling, restore melee if close, and go invisible, all from the safety of the ground. And all through one, very easy to use, ability. Titan barricade nor warlock rift have anywhere near that amount of utility using their class abilities. Yes, Warlocks can bunny hop to activate their dodge, but they still are forced to jump, which can be an inconvenience, especially in the middle of a gun fight. The warlock dodge indeed helps you escape bad situations, but those "worst situations" you reference, usually are stemmed from being forced to be a floating target to utilize that subclass properly in the first place. Being able to dodge from the ground, where there is cover, is a major advantage over the air dodge due to its utility, ease of use, and practicality. Being able to dodge, go invisible, reload guns AND take away your opponent's radar is MUCH more useful when attempting to escape a bad situation than simply being able to dodge twice in the air, no matter how you try to spin it, and you know it. Unlike the hunter dodge, there are absolutely zero exotics that enhance the air dodge, and to top of it all off, the warlock air dodge can only be used on top tree dawnblade, meanwhile, you can use the overpowered hunter dodge on every freaking subclass. But go on, keep spreading these lies that the warlock dodge is better, or even close to being on par with the hunter dodge. It's not.
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None of those things are intrinsic to the dodge. They all require a perk or exotic. The fact that there is nothing to buff the warlock dodge is regrettable, but it does not change the fact that the dodge itself is better. If reloading weapons is such a huge deal to you, warlocks can do it just by SPRINTING. It's true, being able to go invis and remove radar is helpful for getting away. However, you are using a specific class, your class ability, and you exotic slot for that. Warlocks can vastly outrun everyone else, even a 100 mobility+stompees hunter, just by using a certain class.