[quote]Some quests steps (e.g: Forsaken expansion's Ace of Spades quest involves killing 5 invading players in Gambit and 25 precision kills in Crucible) require players to participate in PvP activities that they would rather not engage in. Would it be possible to simply add a PvE option to any quest step that initially requires PvP? This would not take anything away from PvP players & would allow PvE-only players to complete a quest step that they would originally shun.[/quote]
Can we make quests PvP only cuz PvR is garbo thanks
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[quote]Well I guess bungie should have only crucible in destiny 3, because PVR is garbo. Lmao no one in the gaming community besides the sweaty tryhards actually take destiny pvp seriously[/quote] "No one cares about money!" Yells the hobo
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[quote]Why are you using 0.9 as an insult? You really have to be a loser to actually give a shit about destiny's competitive modes. Go get a life kid 😆[/quote] Because you're getting actually upset over the thought of doing some PvP. https://destinytracker.com/d2/profile/psn/Rappo000 https://i.imgur.com/xISBXQF.jpg Don't let it get to ya
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Poor weapon balancing where types encroach on other weapons' ranges (ei, shotguns on fusions, pulses on scouts, etc). Roaming supers have very high armor and very rarely do they see death during the middle of usage. LoW mainly on PC, TLW on PC. We barely got out of a meta where two weapons had an insanely high TTK, expecially considering their range. Hanmerhead can kill from Scout Range. Thunderlord can kill from scout range. Meanwhile most sidearms are water pistols and most SMGs are marshmallow guns. Erentil with a 4-bolt kill from insane ranges, Precision frame shotguns with kills from insane ranges. Hunter wallhacks Titan OHK melee Warlock OHK grenades Should I continue or are you done shitting out of your mouth? I do just fine in other PvP games