You know, since this is a general gaming thread, there's something I did want to talk about. I've recently started Dragon Quest IX on Nintendo DS for the first time, and it's really hammered home how much I want Pokémon to be party-based instead of 1v1.
I knew that was the main reason I've been disappointed in the Pokémon series anyway, ever since I moved from Dragon Quest Monsters: Joker and Darkest Dungeon to Pokémon: Ultra Moon.
At its core, Dragon Quest IX is a multiplayer game. I'm [i]supposed[/i] to be playing with friends, a point which the game made clear when the Wight Knight destroyed me even though I was technically overlevelled, all because I was alone and he could out-heal any damage I dealt to him.
When I returned back to the Quester's Rest, I realised I could summon NPC companions to help me out, and equip them with any weapons and armour I wanted (as long as they were the right class for it.)
Thing is, they start out at level 1 and I'm level 12. So before I can go back to the Wight Knight boss battle, they need levelling. And what I realised, was that even at level 1 they made normal enemy encounters much easier. So even though I haven't gone back to the Wight Knight, I [i]know[/i] it's going to be both easier and more fun.
This is why Pokémon doesn't interest me anymore. I enjoyed the fifty-or-so hours I spent on Ultra Moon last year, largely for the catching and training part of the game, but it was [i]boring[/i] whenever I had to battle. I like Alola's Pokémon designs - vikavolt, mimikyu and decidueye in particular. And the actual creature design is always what pulls me in. But despite this, I didn't really [i]feel[/i] anything when I finished the game and started something else. Like I normally do when I finish a game. And the reason is that every. Single. Battle. Basically came down to "hit the guy with the one damage dealing move and watch him go down in one hit."
There's no synergy or real tactics or strategy involved. Healing moves are useless. Buffs and debuffs are useless. It literally just came down to using the most powerful damage dealers, and having a variety of types. And going into online pvp, it was the same. Either my opponent went down in one hit, or I did. Although at least there in pvp, speed mattered too.
And I don't mean to bash Pokémon, because I love turn-based RPGs. I just think that genre only works when the game is also party-based. I mean, if Pokémon was party-based, I would actually have a use for healing moves and a support Pokémon. It wouldn't necesarily make the game easier or harder, and it could still be the casual friendly game it's always supposed to be. But it would be more engaging for people who want something [i]more[/i] from an RPG.
But I guess that's just me, and we're all different! I just wanted to speak a bit about it.
English
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I will say, I do prefer double battles to single battles. It’s more fun with 2 Pokémon out instead of one. That being said, I disagree entirely. There are a lot of party based RPGs out there, and I like that Pokémon is something different. Yes, it’s a little easy (okay, a lot easy) but I like having a few easy games to play every now & then. I hope they continue the Shadow games (Colosseum/XD), because the double battle focus added nice variety, and the Shadow Pokémon system did add some difficulty. But I also hope they continue the main series, too, with the 1v1 format, and relatively easy battles.
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It's not the ease of difficulty I dislike about Pokémon. It's the fact there is literally no use for healing moves, or support moves. There's no synergy, or strategy. There's no variety. And there's nothing special to the battles. I like a game to be different, and I fully support a game trying to do something different. But for me personally, Pokémon is something different in a bad way, and there's a reason that most turn-based games are also party-based. It simply works better.
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In tougher battles I do use healing moves. Not so much buffs/debuffs, but I don’t like to use those in party based ones either. Of course, I also arrange my party to usually put the weakest out first, and stronger ones in back, and my weaker Pokémon are the ones who need the heals & support. I dunno, I like the simplicity of it all. It can be nice when you want to just wind down.
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I guess I just didn't encounter those tougher battles. The hardest was Guzma's gollisopod, and even then it just required sending out a different 'mon first. Even Ultra Necrozma went down in a couple of hits. But again, I don't have a problem with simplicity. There's nothing inherently wrong with simple design, or lack of challenge. I just think Pokémon suffers from not being party based. Much like a different game might suffer from being party based.
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Well, I guess another thing is my teams aren’t exactly the best. I kinda just choose the cute ones. Its simplicity comes from the fact that it’s not party based, though. If it was party based, it’d get a lot more complicated just based on having to have your team interact.
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I just chose Pokémon whose designs I liked the look of too. The problem was twofold: 1) If you did literally any battling at all, you were at least ten levels above each scripted fight. 2) The super effective mechanic was made too powerful. Those two things together literally turned the game into "Press a to win." And I hate using terms like that but I mean... This time it's just truth. I guess you are right that parties would make the game more complex though. I just think, if you have that many useless moves in your game, [i]something[/i] needs changing. And it looked to me like the thing that needed changing was primarily the team structure. This isn't my only issue with Pokémon, but it is the main one right now.
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I guess you do have a point there. One thing I love about XD is it actually keeps you underlevelled if you go for 100%. I think my insistence on choosing my favorites over a reliable team saves me from that second problem though.
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Well, like I said, this might just be me. Plenty of people love Pokémon, which is why Gamefreak aren't bothered with changing things. But this was just something that stopped me personally from enjoying the last few Pokémon games I played.