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8/27/2018 2:30:36 PM
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  • THIS Game Rant: Destiny 2: Year 1 Weapons Will Not Work With Year 2 Mods. https://gamerant.com/destiny-2-weapon-mod-forsaken-new/

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  • 由TheArtist编辑: 8/27/2018 2:37:47 PM
    Old news. They told us weeks ago that this was going to be the case. That Year 1 weapons (except for a small number being carried forward) would not drop with randomized perks. That Year 1 mods would be retired....and that Year 2 mods would not work with them. You will be able to INFUSE them...and therefore level them up to the new power cap...but that they would remain as Year 1 weapons, otherwise. [b]Dude, this is how all loot-based games work. [/b] They want us to DESIRE and chase after the NEW gear...not cling to the old stuff. That was part of the problem of D2 this past year...we got everything so quickly and then found there was nothing else that was worth chasing after.

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  • Desire....yeah, because we all desire to waste our time building our inventories and meticulously setting up our weapons strategies among Star War characters just so we can toss them all and DESIRE to do it all over again. Suckers

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  • 由TheArtist编辑: 8/27/2018 2:48:29 PM
    Dude. Once again...... ...THAT'S HOW ALL LOOT-BASED GAMES WORK. Bungie didn't invent this. Shit, Diablo 3 has **Seasonal** characters (in addition to permanent ones). Where you start a character from scratch at the start of a season...and the whole goal is to see who far you can level up that character...and how much of the seasonal loot you can acquire. At the end of the season, those seasonal characters are wiped....and you start all over again. Which is why---if you are going to play a loot-based game----YOU DONT' FORM ATTACHMENTS TO THE GEAR. BECAUSE ITS **DISPOSABLE**. Your bond is supposed to be with your CHARACTER. ...and the fun isn't in "having" the gear. Its in the POWER-PROGRESSION that the gear gives you...and then you start over again when new content drops. If this is a problem for you, then you're playing the wrong KIND of game.

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  • I play D3. That is one ridiculous comparison.* *The big difference is a lot of legendaries got updated without having to find new ones. They made a decision that other ones you would need to manually find. while the power updates were fine, awesome actually, the game was already dying and actually why I stopped playing - my setups was so meticulous, there was no way in hell I was going to go through all of that again for seven classes. Yes I had every single class set up like champs. pardon the grammar, my cell phone's autocorrect is all over the place

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  • I've played every Diablo game ever made.... ...and its not a ridiculous comparison. Diablo is the original loot-based, action-RPG franchise.... ...and Destiny is--at its core---a loot-based, action-RPG. ..and the reward loop of BOTH games is to keep you chasing after desirable loot...and to keep the game supplied with desirable things to chase after. Screw with that (like Destiny 2 foolishly did) and you BREAK THE GAME.

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  • You went to class them all as just loot base game, but nope sorry Diablo in no way compares to Destiny in the way that loot works. the army of garbage perks that people desire to do three points more damage is a joke in Diablo world.

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  • [quote] the army of garbage perks that people desire to do three points more damage is a joke in Diablo world.[/quote] 1. Because Diablo isn't trying to drag around the carcass of PVP around behind it. So Diablo is free to let you get as STUPIDLY powerful as you want, because they don't have to worry about it "breaking the competitive balance" of PVP. 2. Blizzard has 25 years of experience making loot-based games, and has a deep understanding of how-and-why they work. 3. Bungie is a noob at this sort of game....and has been spending the last 4 years. fighting AGAINST the identity of the game they created...and trying to FORCE the game to conform to the way they got used to making games during the Halo days. Not realizing that the reasons why SHOOTER gamers play games is not the same reason why RPG gamers play games. ...and what is fun to a SHOOTER gamer in PVE? You won't get a RPG gamer to bother get out of bed and get dressed for. IOW, Destiny 2 was an effort to basically rebrand the franchise from a loot-base, action-RPG with a PVE end-game..... ...into an over-engineered campaign shooter with a PVP-oriented end-game. ...and it was one of the biggest brand-management disasters since 1985 and "New Coke".

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  • This. But there is a big difference though. Bungie has always shown that they'd rather take the easiest, most customer hostile route. what is the reason that some of the current armor and weapons is reskinned year 1, month 1, models. Just pathetic. I personally believe that through all of the customer hostile actions they've done over the years, they never have an intention of doing something good for their players. That said, the chickens are coming home to roost. They've lost a significant amount of player base, and all of the big guns are coming all at the same time.

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  • Bungie has been (imo) suffering from some really serious leadership problems. Problems that emanate from the Excutive Suite. Remember..... Since Destiny first hit development, this company has: 1. Grown to over 5 times the size it was when it was part of Microsoft. 2. Has undergone TWO major management shake ups that led to MAJOR changes in its top executives. 3. Which either led directly (or indirectly) to TWO complete reboots of the game. So, I'm not sure what exactly the axe you have to grind here really is. But the fact that this game is not only still going....but is still considered a potent force in the industry is nothing short of miraculous. Because as badly as Bungie has been led from the top....the fact that this game is still here is (to me) a testament to the depth of talent, and passion for making games that is in Bellevue, WA in the trenches and among the rank-and-file. Because the suits keep trying to lead this franchise over a cliff.... ...and the rank-and-file just keep REFUSING to let it go over, and keep dragging it back to safety.

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  • Or they got the customer base so turned into suckers after all of these years, that they can get away with BS like this.

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  • How is it BS? The way the weapon system works in D2 means that some of the year 1 weapons will ALWAYS outclass random rolled variants, regardless of mods. This is due to the fact that weapon attributes fall within a set range per archetype. And certain perks are just that good. I personally am having a hard time believing there will be a comparable year 2 450 rpm AR that will dethrone Uriels Gift, UNLESS, there are nerfs put in place to specifically limit its effectiveness. Year 1 weapons will be just fine...

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  • Uriels gift was retired with the Kibou Ar3. Now let's see if you'll be able to buy an updated version from the vendor come tomorrow. The way Bungie W works, probably not, or they will be some new crazy requirement.

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  • Uriels Gift was never retired. Kibou AR3 is simply a weapon that is better a crowd control in PVE because of the Firefly perk. If you look at Warmind, a whole host of energy weapons were introduced with the Firefly/Dragonfly perk as a means to deal with the power-progression and damage output problem that the dual primary system created.

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  • I don't think it's that deep. And yeah if you have three elements of the Kibou, there is no reason to use another 450 that doesn't have that perk. Becausr it works great, especially for Arc.

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  • 由TheArtist编辑: 8/27/2018 3:14:26 PM
    There's never any reason to use anything else, once you find the weapon that fits your play style....and the game play problems you're faced with. That is why the weapon system needs to change for Year 2. ...and why Bungie made the right decision in retiring the Heroic Strike List. Because its modifiers were only focused on making the same tactical problems HARDER by making enemies tankier, and Guardians weaker. Unlike the Modifiers in Y3 of D1, which sought to change the tactial problems you were confronted with...and thus promote you to play the game differently. Some of the most fun I had in D1 was gearing up to go into the Prison of Elders to do the Challenge of the Elders when Brawler was the modifier. Going in as an Striker Titan and running around with the Mk. 44 Stand Asides (which I never used anywhere eslse) and just SHOULDER CHARGING everything was Laugh-out Loud fun. Nothing in Destiny 2 has been that kind of fun until Crucible Labs introduced Scorch Cannons this week. Until then this game had the dreary feel of a game that took itself WAY too seriously. Especially at end-game.

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  • Nah, its because Kibous' firefly perk makes it that much better. Otherwise, its just a uriels gift clone. That's why I say that there's no reason to use the old one.

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  • It makes it "better" for the tactical problems that Warmind presents you with. Namely fighting the Hive. Where you have lots of trash mobs that cluster up and attack you aggressively. Uriels is just as effective---if not more so---when fighting the Fallen, The Vex or the Cabal. ...and I would frequently move back and forth between the two. Because Uriel's Gift is better at staggering tankier targets. Targets that Firefly explosions aren't really a threat to.

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  • [quote]Some of the most fun I had in D1 was gearing up to go into the Prison of Elders to do the Challenge of the Elders when Brawler was the modifier.[/quote] In D1, they made the activities JUST hard enough that doing them was always a good time, yet they still managed to balance them to allow for it to be possible to do them solo. I LOVED running COE when the modifiers were to my liking. So fun trying to do it solo to grind gear after beating it with my group.

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  • Because the Live Team understand the soul of the game....and why RPG gamers play games like this. So they leaned INTO Power-Progression.....while Weisznewski and the Sandbox team fought a holding action against it. OTOH, D2 was THEIR baby. Their shooter-gamer's version of Destiny. All difficulty all the time. ...and we saw how well that worked.

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  • Any 450 is still going to be good without significant nerfs. I hate random rolls, that said, my hope for year 2 is that they use them to make weapons more interesting, and not just create some BS chase for stuff we already had in year one(god rolls).

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  • That's exactly what they are doing. instead of tokens, which sucked anyway, now we get to run around the planet to grab resources. Takes more time. instead of one Masterwork level, now there's 10. More time more resources. This is Bungie....its what they do.

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  • What I am saying is that I hope the random perks actually are different enough to make the new guns interesting. Some of the mods and masterworks seem to be going in that direction. As for the tokens, they just replaced them with one rep source(materials). You will still get them the same way as ever, in addition to finding nodes. They HAVE to make the mod system and random rolls worth while. If they don't this game will be done.

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  • Ok, but these are the same guys who have created so many perks that are useless already. What hope is there that now they're going to revamp it and make everything awesome. Chances are it is only going to be 5 perks you one and every single thing else will be garbage. And, the way that Bungie codes things, you're going to get all the garbage first before you even get one that's usable.

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  • Like I said, I have never been a fan of random rolls for this very reason. My only hope is that with the new masterworks and mods being added, they appease the RNG people while still allowing me to use the weapons I like. And I personally don't see how they are going to dissuade me from using my go to year one weapons unless they basically duplicate them in the new system and I can customize them a bit more. One of the best things about D2 were fixed rolls. They just failed on the customization side of things which eliminated the collecting aspect. Tokens giving us unlimited access also was a big mistake. These are things that are being addressed tomorrow with the update. So we will see.

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