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12/23/2017 11:55:10 PM
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Is it being over exaggerated when over half of the profits for the company comes from the loot box system? Is it less pressing that instead of hiring for the live team or DLC teams the are hiring for more people into designing the loot box systems? Is it over exaggerating when companies doing similar things are being federally investigated for the games being designed to sell more loot boxes and locking content behind them? Is it less pressing when after a few weeks after a DLC where more than 100 items where added to Eververse we get a new "free" event where almost everything is locked behind special Eververse boxes that are only a limited time offer and capped?
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  • Look, this is literally a debate about random armor pieces in a game. Will war break out if an item in a game is locked behind a rng-paywall? Probably not. I appreciate your constructive responses, but this is a debate that simply isn‘t worth fighting.

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  • Except it's not just cosmetics. All the exotic sparrows, all the exotic ships, exotic ghost, and the armor sets are also locking game lore behind paywalls. So far for the dawning there is only one thing that is not dependant on a loot box and that is the sword... that's. It.

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  • The problem with that statement is that you can‘t „lock out“ lore. In a way, you can see it in the preview, you could technically write it down or just save it. You can‘t really equip that lore. You don‘t wear the item because of the text written in its lore tab, you wear it because of the looks/stats. The lore is there for everyone to see, and since the lore itself isn‘t a piece of armor or a weapon, then it really isn‘t locked out.

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