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Is it really though? We, the players, know almost nothing about the Traveler. All we have is this vague notion we've been given by other characters that it's good and something to be protected. Why would we have any emotional investment in something like that?
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Right, but if after we beat him its as though nothing happened in the first place - I think that diminishes how substantial it is. Don't get me wrong, Ghaul taking the Traveler is huge - if they use it correctly in the narrative.
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You realize this is a video game, right? You have to return to the status quo because the game has to continue after the story is completed. Meaningful development takes place [i]during[/i] the story. Are you familiar with the Hero's Journey?
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I prefer the Hero's Protracted Fall down a Very Steep Cliff. That's the one where the protagonist(s) start off doing well, then through a series of events end up much worse off than before. [spoiler]Check out NieR: Automata for an example[/spoiler]
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Also, I disagree. The game could end, but the tower could be impossible to rebuild. That is a huge development. Perhaps, the Guardians decide that The City falling is a sign that they can no longer simply "watch" from the Tower. Essentially, it could inspire a real fight to take back Earth (and not just have one city). That is a good payoff from Ghaul - a real push to get humanity back to the golden age.