You cannot honestly compare Halo stickies to Destiny stickies though. There was ZERO tracking in Halo, you actually had to lead players and earn those sticks. I'm typically a voidwalker, but if I run into a sticky lobby I'll switch to double fusion and spam them as well. It feels extremely cheap, sticking someone and ducking back behind a corner. But it's the only way to counter, or at least trade, against a team of sticky players.
I do have an issue with the generous tracking on stickies. I do have an issue with getting the drop on a sniper, putting two consecutive headshots on them with a scout, and them still being able to snipe me somehow. I believe snipers do too much damage to the body, promoting the body shot + primary cleanup BS. I do have an issue with the slow ttk on primaries. And I disagree with how special ammo was handled. I think snipers, shotties and fusions shouldn't be emptied on death. They should spawn with 1, maybe two bullets, just to get you going. I can't tell you how many times I've respawned, having someone rushing at me already, and not being able to defend myself right away.
There was little tracking in Halo due to slower movement speeds.
Since destiny has MUCH faster movement involved, the tracking is there to help compensate.
Unfortunately you guys are going to get your way because Bungie loves nerfing everything. So you can rest easy. They've already announced changes are coming to them.
This would've never happened if the special ammo wasn't poorly implemented the way it is now and other grenades hadn't had been nerfed in the past. I'm sure you complained about fire and arcbolts back in the day as well.
Edit: Wow, didn't know you were complaining about snipers as well. Holy shit that's depressing.