JavaScript is required to use Bungie.net

论坛

由SithLord Osirus编辑: 3/7/2017 1:12:52 AM
2
This was an especially good episode. I really enjoyed it. In regards to the D2 character reset, I wanted to bring up one topic of discussion that I haven't heard people talking about much, and I think you all glossed over (or I missed it, as I have two younglings at home as I listen). The character reset may have been inevitable. In fact I assumed it would be. I used to be an implementor for a MUD. [spoiler] If you aren't familiar, a MUD is a very early form of online RPG. It was all text, and users connected with telnet, or by navigating the gopher system (another early internet throwback) to our listing.[/spoiler] As an implementor, we were the top level game devs of our little iteration of internet gaming. We paid the server bills, so we got to make the big calls for game design and major changes. We also did some coding (at least I did), but we also had a few dedicated coders to help us make our idea reality, and a group of in game content creators. What I'm getting at, is there were a lot of parallels, albeit at a much smaller scale, to what is going on at a firm like bungie. When we made small patches, or added similar content to what already existed, it could be done relatively easily. We would test it a bit, then paste it into the main source directory, and reboot the system. All players would be disconnected, then come live again with the new changes in place. However, if you made major changes to the base code or incorporated large chunks of code from outside sources (MUDs of the same archetype often traded code modules when someone came up with something great), it would render the old player files incompatible with the new system to such a degree that a player wipe was necessary. It wasn't a matter of us wanting to reset the characters, it was a matter of us wanting to improve the game, and the p-wipe was the cost of being able to do that. This is why I wasn't surprised that D2 is going to be a reset. Given how hamstrung bungie was, by Activision, during the production of destiny, and the fact that the success has allowed them the latitude to (in theory) produce the game they really wanted to. The game engine in destiny 2 is probably so different, that they can't bring in the destiny 1 player files. This is actually a good thing. It means that major changes (hopefully improvements) are on the way, and they may be fulfilling some of those long forgotten promises of what destiny was supposed to be. That's why, even though I find a p-wipe annoying, I can't really be too upset about it. I've been on both sides of this issue, and over the long run, it usually works out for the best.
English

发贴语言:

 

遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

  • I understand all that, but and I could be wrong, if they can bring forward our character skins, why not armor skins? I would think that 3D modeled assets are created in their own modeling software and not created in-engine and if that's the case, I don't see why it would be difficult to bring those models forward. If I've got it wrong, I'd love to hear an explanation of how it actually works and would be so difficult to do, but I think at least raid sets should have carried through.

    发贴语言:

     

    遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

  • 由SithLord Osirus编辑: 3/7/2017 1:42:16 AM
    The character appearance is a pretty simple set of possible markers. It's probably simple to parse out, and simple to import because the encoding is simple. It's also a good bet that the character creation process hasn't changed much between versions. Because it doesn't affect gameplay, there is no reason it needed to be revamped. Gear, on the other hand, is tightly integrated into gameplay. If they have significantly changed the gameplay engine, weapons and armor might not be compatible, so they can't be pulled over one to one. Think about the way out weapons work. There are a bunch of weapons in each class, broken down into weapon classes, subdivided into archetypes, each with slightly different base stats. Then each time you aquire one, it comes with a roll for a bunch of perks. They are all different levels, all require different upgrade materials, different light levels, and as you unlock them they have different amounts of experience tied to them. They come in common, uncommon, rare, legendary, or exotic. There are just a lot more moving pieces that had to be encoded, for each piece of gear. We don't know how different the gameplay is going to be. Which perks will persist, will gear perks exist at all the way they do now, or will future gear just have a set of intrinsic qualities? Will gear have a level separate from its light level? Will light level exist in the same way? Will they retain all the base stats the have currently have (stability, recoil direction, etc)? Will there be new weapon stats we haven't even conceived of? We don't have any idea if our old gear will bear anything more than a passing resemblance to the the new gear. The mechanics behind the scenes might be radically different. Our old gear might not have a functional equivalent in the new version of the game, even if it's superficially equivalent. It's like asking why you can't just put a carburetor in your fuel injected engine. The technologies just aren't compatible. There might be a way to macguver the whole thing together, but the result will be less than desirable. The bottom line is, [i][b]if[/b][/i] bungie is bringing every piece of gear forward, they could ostensible create some sort of conversation metric, parse apart all the old gear, for each guardian, and rebuild an equivalent in the new system. Signing new attributes where needed, stripping out old ones that don't apply anymore, etc. This would likely be a herculean task and it might tether us to the limitations of previous gen consoles, which all the gear was built to be compatible with. It might not be worth it. P.S. rereading your comment, if all you want are the skins, then yes they could bring those forward. They would have to tether then to an object, or provide a way to access them through a kiosk, but that could be done. If you want functional gear, that's a whole other ball of wax.

    发贴语言:

     

    遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

你没有权限查看此内容。
;
preload icon
preload icon
preload icon