In the example I was giving there was a delay of release and a $120 plus pricetag, which would have been the option opposite of $60 and dlcs. That delayed release and higher price tag was to add in house of wolves and dark below into the original release.
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What most day one players feel is that the game was not a full game when it was released but still costed as much as a full game. It felt like they took a $60 game, cut out a large portion of it, then sold that as dlc. That's why people say that some things should have been there from the beginning.
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Yeah but thats unrealistic I think. I've been playing games for a long time, and if you break down player hours played by dollar spent I thinking people got their hands moneys worth. I DO think they should have delayed the game and released it once it was reworked, but the clock was ticking and activision has to turn a profit on such a large investment. I respect your opinion though but you have to remember that if the business side of game making isn't working great games don't happen.