If you fail to kill every enemy in the immediate vicinity with your Fist of Havoc, then you probably deserve to get shot down afterward.
Some Supers have ZERO bonus armor.
Smash. Kill. Live.
Easy.
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What about the guy that crouch-Shotguns you around a corner mid Golden Gun? What about the Invisible guy with the sword that dices you up in your Storm Trance? What about the Sniper that picks you off mid-flight while slinging Hammers? Don't even get me started on Self-Rez... Hell, you can be killed ACTIVATING Fist of Havoc. So please, explain to me why ANY class needs increased armor AFTER they've used their Super? I can't even begin to understand in what kind of universe that makes even the slightest amount of sense.
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Gg shouldn't turn a corner that tight. Stormtrance kills most things that close. That's an impressive snipe by the sniper. Only one I think does need an armor boost in super is the bladedancer. It gets shotgun meleed to often. At least two blasts and a melee.
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由Brokkr编辑: 8/4/2016 12:10:14 AMFact is it's currently very punishing if even a single person lives and it's rare that everyone is grouped up with a nice bow on top. I mean there's a reason so many Strikers prefer to use it on a single target. Fist of Havoc isn't Nova Bomb.
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由MAD X H0USE编辑: 8/4/2016 12:22:43 AMSmash with confidence. If you think they're too spread out, don't go for it. Same as all Supers. You gotta know when to hold 'em and when to use them. As unfortunate as it is, there's no reason you should have increased armor AFTER the fact. No other Super does that, barring lingering Overshield effects from say, a bubble or a sunspot. But those are completely isolated from the Super itself. Just like any other Super. A bad activation is gonna cost you. So make it a good one.