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5/5/2016 6:17:10 AM
3

THE ARMOR STAT

This stat in most cases means nothing. Only by maxing out your armor stat up to a specific point does it start to make a difference. I believe this stat should carry a more effective role other then just a couple points of health. Armor should be linked directly to the amount of stagger a Guardian is dealt when recieving damage. By doing this tankier classes will keep more survivability when on the front lines, while other less armor based builds may have a slightly harder time. More armor = less stagger Less armor = more stagger

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  • [quote]Can we please stop using the argument, "Titans are tanks." For real, Overwatch has tank characters, but tank characters all have: [b]High health, Low Mobility, Large Hitboxes.[/b] Nothing about this applies to the Titan. It is "supposed" to be that way but it just isn't. Everybody has almost the same exact amount of health, the same hitbox, and Titans have the most mobility. Nothing about that classifies them as a tank. The same goes for other classes, the hunter isn't built for "Offense specifically" but instead is built to do it all. Stop trying to say that each class has a specific role when each class has the same role with different abilities.[/quote]

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    • 由i-NuDLz-i编辑: 5/5/2016 6:19:46 AM
      Instead of armor, it should tell us our Number of Hitpoints.

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      • You violated the [url=http://www.example.com]Code of Lenny conduct[/url] and have been met with "( ͡° ͜ʖ ͡° )" justice.

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