JavaScript is required to use Bungie.net

#Gaming

4/27/2016 10:56:38 AM
25

Souls/borne storytelling vs. Destiny storytelling

A lot of people originally heaped praise upon From's breakout RPGs for their minimalist and open-ended storytelling (among several things). I mean, sure, the cutscene for the Bell Gargoyle was entirely unnecessary, but otherwise, From uses minimal cinematics, and instead puts the bulk (if not all) of its written narrative into item descriptions and the occasional character interaction. That's fine, even if, from what I've experienced so far (I can't get past aforementioned -blam!-ing Bell Gargoyles, and am currently focusing on the Capra Demon) it's just a smattering of obvious descriptions - about functional stuff like weaponry or herbs or whatever - with very little actual world-building. What little world-building there is seems to be a collection of proper nouns plucked from thin air and strung together in some irrelevant little tale. Just like Destiny. So many items in Destiny are exactly the same. They'll throw random names or factions or events at you and expect them to mean something. They tend not to. Sure, Grimoire readers may connect the dots and understand more than the rest of us, but I'm sure Bungie is perfectly aware of how flawed an idea it was to put the bulk of the writing somewhere other than [i]in the game itself[/i]. This is, of course, disregarding Destiny's generally pointless, uninformative, and frequently tedious cutscenes. So let's ignore what Bungie gets wrong and focus on that shared method between Souls and Destiny, and why the hell From gets more praise for it than Bungie. I don't know, maybe I had a point earlier with the functional descriptions in Souls, compared with Bungie's attempts at poetry or badassery in many of their descriptions. What say you lot? Also, I don't know how to tag threads about Destiny [i]and[/i] other games... Is it #destiny, or is it #gaming? I imagine I'll just run into mostly fanboy responses in you-know-where.

发贴语言:

 

遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

查看完整话题
  • Dark souls has as great or as little a story as you want. If you pay attention, you catch all kinds of things, be it from npc's,item descriptions, even the environment itself. This goes hand in hand with the difficulty of the game,in that if you don't pay attention to enemies and their attack patterns, you won't get very far very fast. The game rewards fast thinking and an eye for detail. This in turn helps to immerse you better into the game world itself. I suppose you could say destiny tried to pull something similar, but its presentation just was bland. Yes, you'll catch mention of am interesting name here or there, but to have to leave your game breaks the immersion that dark souls had got almost perfect. If half of what destiny put in the grimoire was actually in game, it would have had a great story. I read a lot of them, and they're good. The ones on oryx are really interesting. Along with destiny itself, the potential was amazing,but it failed epically to get anywhere close to its potential.

    发贴语言:

     

    遵守游戏礼仪。发送贴子前请花点时间阅读我们的行为准则 取消 编辑 创建火力战队 贴子

你没有权限查看此内容。
;
preload icon
preload icon
preload icon