How Bungie should Balance the Subclasses in Destiny
All Subclasses are perfectly fine
189
Most Subclasses are fine apart from 1 or 2
786
I'd say half of them are balanced
27
Only a few are balanced
38
Only 1 or 2 subclasses are balanced
13
NOTHING'S BALANCED IN THIS GAME
140
Do people still play Destiny?
49
Hello Guardians! Some of you may have noticed that, during the fist April update stream, Deej briefly mentioned that there will be changes to some subclasses.
With that being said, in this video I will talking about what I believe Bungie should change in Destiny's Subclasses, in order to create a more fun and balanced Crucible experience.
Not all the subclasses in Destiny need to be changed. Some are just fine the way they are, some others need a serious nerf, and others just need a small adjustment. That being said, I believe that the Striker, Gunslinger and the Voidwalker are perfectly fine the way they are at the moment. As for the rest...
Leave your thoughts on the subclasses' balance down below and let me know what YOU would change on them, in favor of a more balanced Crucible experience.
Thank you for your attention Guardians.
May the Traveler be with you to Kick Oryx's Ass !!
[b][u]Titans:[/u][/b] let it be known my knowledge on you guys is limited. If you think I skipped over something/ did something unreasonable, then spit ball your own ideas
Striker:
[spoiler]increase damade of foh. It will kill any adds in pve (major/shielded/ otherwise) and high tier ultras/bosses will be damaged up to 30%
Increase hit detection on shoulder charge[/spoiler
Defender:
[spoiler]increase speed of suppression grenade detonation
Make their bubbles a lil bit more durable?
Give the option of a moving bubble maybe and for reciprocation, when moving bubble, they reduce time of it and cannot defend themselves[/spoiler]
Sunbreaker:
[spoiler]increase explosion radius and aim assistance on hammers
Increase time of super when using the "suncharge"[/spoiler]
[b][u]hunters:[/u][/b]
Again, I'm not the most versed with your class. If you feel something should go or stay, spit ball.
Gunslinger:
[spoiler]increase damage of golden gun. In pve, it will be capable of killing any add (major/shielded/ otherwise) and will do 10-15% damage to high tier ultras/ bosses
Increase damage of throwing knife in pve
Increase radius of incendiary grenade or make it more predictable
Replace the perk in the skill tree known as "dead eye" with anything else maybe?[/spoiler]
Blade dancer:
[spoiler] increase hit detection of super
Increase lunge of arc blade to say 4-5 meters
Fix bug where blink strike randomly procs, and will henceforth, only one shot if behind enemies
Increase damage of super in pve. All adds can be killed within two-three swings (major/shielded/ otherwise) high tier ultras/ bosses will be damaged up to say 15-20% dependent if whole super is used upon them [/spoiler]
Nightstalkers:
[spoiler]increase speed of tethering
Have it so that when tethered; enemies screens aren't jerked down so far and so voraciously (not a need be)
Have a cooldown I'm between throwing of grenades and smokes
Fix shade step glitch[/spoiler]
[b][u]warlocks[/u][/b]
Voidwalker:
[spoiler]increase damage of nova bomb. Make so that any add will die (major/shielded/ otherwise. High tier ultras/bosses will take up to 25% damage when nova bombed
Increase damage reduction of nova bomb or take out self affliction when casting
Give some sort of homing to scatter grenades or buff nothing manacles to their initial state
Make it so that energy drain will do some sort of extra affliction to the enemy dependent on what melee type is chosen (surge would slow enemies, life steal would put on a d.o.t that will heal the caster till they are damaged again, and soul rip suppresses/blinds)
Life steal will activate on any charged hits rather than kills
Angry magic gets more aggressive tracking and also has the bloom effect
Bloom is replaced with "vacuum" (enies killed while under the effects of energy drain leave behind an aoe which drags in enemies and blinds them[/spoiler]
Sunsingers: (here we go)
[spoiler] grenades can now give off advantageous affects to comrades if they are hit by them (solar flare gives over shields, firebolt gives a damage buff (stackable), fusion grenade gives recovery/agility boosts (stackable)
Song of flame blinds enemies caught in its aoe
I shouldn't have to say what needs to be done to viking funeral
When using fire born; you now have the option to bring back a comrade at the cost of your super rather than yourself
Give a reason to use brimstone
Give back the ability to push friends off ledges with solar wind[/spoiler]
Stormcaller:
[spoiler]make rising storm usable
Have transcendence consume melee and grenade charges
Decrease range when utilizing "amplitude"[/spoiler]
Exotic changes: (I only have a few, say some that you would like to be changed/ brought back)
Skull of dire ahamkara: still gives "the hunger" for free. And makes you invincible during nova bomb.
Also Blinds enemies damaged by your abilities (gives slight over shield). If they are not killed within 5 seconds; they along with the caster will gain a d.o.t
Or gives soul rip or void mastery for free
Voidfang vestments: abilities ONLY EFFECT THOSE USING VOIDWALKER (I'm looking at you sunsinger)
Ats8: give it any other perk