Stop crying. You want a super that gives you - ton of defense, multiple aoe tracking one shots, and heals?
Yeah, warlocks of one super that also needs a solid nerf but you thinking SLIGHTLY nerfing your God mode was too much is stupid.
Moron.
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由RenoEDGE编辑: 12/21/2015 6:11:09 PMLol... What? So if they nerfed all the different skills on all 3 hunter classes your saying it would be equivalent to nerfing titan God mode? Haha. Of course I would be upset if they nerfed everything on all classes of hunter... The already worst class. But nothing on a hunter is near as OP as HoS so there is point in comparing the two, idiot.
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There was an "or" at the end. For those of us (you) who struggle with words, it means one or more but not all. As in you'd cry if any of your perks was messed with. But since they weren't, you go and act like a d*ck to the people's who were.
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Guess it's hard for you to look at it from a Titan perspective, but I assume your one of the players that wanna say "praise my class, screw the rest". Not trying to judge, but your putting that persona on yourself. Hammer of Sol was nerfed a bit far. The two hammer throws for a sunbreaker is actually crippling. Since the hammers throw is slower than a swinging arc blade. That's saying something, but really the blast radius was hit a bit hard and really..that's it actually. Removing the speed of the hammers and blast radius is pretty harsh in my opinion and im not asking for much when I say, either give my hammer throw speed back or a tiny bit more blast cause direct hits on occasion don't even kill anymore. Now, take that in perspective if your super did the same when it's suppose to one non-supered guardians.
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I can see it from a Titans perspective just fine. Titan had a god mode. It took a minor nerf but is still very strong and you guys wish it was still EZ Game God mode. You keep listing other classes supers... Golden gun shoots fast... Hungering blade can be cast like 8 time... SoL had the benefits of like four supers wrapped in one. Fast projectiles, seeking projectiles, heal on kills, length extended on kills, aoe one shot kills, dot, AND super tanks mode +4 shot guns to the face. Now SoL can only handle three shot guns to the face and the projectiles are a little slower and you want to cry. I see it from Titans view just fine.
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So, looking over bluntly your stats (and yes, I will play this card.) You say it's fine now since clearly you aren't too great at this game. Fine. Not much a surprise since most players were pretty bad when they whined about it, but even the skilled players on the other classes (yeah, warlocks and hunters alike) say this nerf was rough. Saying "it's too easy." Take that into thought. You clearly had a hard time and wanted a nerf. I could care less about this nerf. Would I mind getting a tiny buff for speed or at least blast radius? Yes, cause it would fix one mistake the hammer would cause and that's not giving one hit kills on direct hits at times. (If that never occured, I would honestly say the nerf is fine and the people whining suck with hammer and can't aim, but that's not the case) I'm a fair player and saw the perspective from the other side. Everyone has. It got what it deserved, but too much on one little aspect of it.
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More like a stubborn hunter who falls under the stereotype of always crying nerf. Way to make your brothers look even worse. You have no idea what you talk about and even when a player offers a soft adjustment you cry and state no because it'll be too hard for that 1.1 kd to handle. Please, take yourself to another game cause your part of that community no one likes. Always crying for nerfs just cause plain and simple you suck. Now, I'm leaving it there. Go ahead and reply with some stupid ramble of me crying because I could still kick your ass with it nerfed, but me asking for little adjustment that isn't stellar isn't going to hurt anyone. It just offers fair playing fields for when I actually face people with actual skill.
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Damn kid, get spun up much haha. Regardless of who would beat who, or what any ones kd is... You thinking Titans should have all the good qualities of like 5 supers combined all wrapped into SoL... and that it's now unfair because the blast radius of SoLs resetting aoe huge defense ranged super one shots is complete stupidity. Cry about me pointing out your crying... Cry about a minor nerf to your 2x Titans God modes, and try to justify it however you can but it all comes down to you being used to the best super in the game by a long shot, and crying that it took a fair nerf even though it's still very strong.
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You just blind and self centered. You don't know anything about a game like destiny. It's a mmo practically. Nerfing requires lots of thought and looking over of a super. Bungie is incapable and your just a retard who was probably crying over the forums for the nerf. So, don't come to me about crying, bud. I stated I could care less. I just one thing back. Blast radius or speed. Clearly, your just those pathetic kids trying to find some excuse to keep your precious hunter standing. My "god" mode super which was still easy to kill before patch cause you know. I'm actually good at the game. It's just easier for scrub players that can barely keep a positive kd, but looking at you. Your just a horrendously bad player and you'll think anything that kills you is op. Mute.
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由RenoEDGE编辑: 12/22/2015 4:33:06 PMHahaha. Yeah your right. SoL should have the aim assist of golden gun, be castable as many times as arc blade can be swung, have the blast radius of nova bomb, and have unrivaled defense while active. Your probably right, I'm just bad and don't know how to play.
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The whole community pretty much agreed the issue with sunbreakers was that they had to much damage resistance and could get heals on every kill. So to fix that, you drop the armor buff (they did) and add a cool down to cauterize (they did). They also lowered the recovery bonus on the tracking perk. That's all fine. A few complained about excessive splash damage. OK, reduce it a little. They instead lowered it so much that a hammer landing at your feel does less damage than a grenade. That's to much. People could already dodge hammers as it was. There was a video in one of the updates of a guy dodging on a Sparrow and then plowing the Titan. Tracking was never that aggressive, and hammers had semi slow travel time and would fall over distance, giving an opportunity to see it coming and move away. So there wasn't really a problem here. But bungie messed with it anyway. Now they move slower, tracking appears to no longer work, and a simple side step probably means you live even if there is an explosion at your feet. Just because it may have been op before doesn't mean that they didn't do too much this time. It's even a big difference in pve. Now, continue showing us the diamond in your belly button.
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The Hunter subclasses are supposed to be equalizers you could say and Warlock for support, crowd control, and damage. Hunters are meant for single targets and small groups. Warlocks for larger groups and support. Titants for damage or tanking. Bladedancers for close range and stealth, they take 1-2 hits of and special or ability to kill and hit 1-3 times to kill a guy. You have enough time to kill a blade dancer before he gets close. Nightstalkers for control and support, get 3 shots for super and take 1-3 depending on if tether hits (because or range and activation time) you to kill you and must be hit directly. Gunslingers for ranged and CQC at times and have 3-4 shots for supers and take 1-2 shots to kill a guy and take 1-2 hits of any special or abilitiy to kill. I don't feel like going into detail about Warlocks. You say the other characters classes should be nerfed because the nerf and extent on Titans was necessary. You are not thinking about what the classes are meant for, only that the balanced supers and abilities are OP and you don't say how. That is like when Thorn stated off before nerfs and buffs, people said it was crap yet it was already a great weapon. You are crying because you are no longer the Fire version of Thor. We don't make the game worse, but people who cry over crap that is fair and get those things nerfed and people who cling to God mode like you make it worse. This is coming from a guy who likes Titans and Warlocks just as much. Learn to play without OP weapons and abilities, then you can complain.
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I'm obviously not clinging to god mode. Idk wtf you guys can't understand that. I SAID IT NEEDED A NERF. All I'm saying here is that it was over nerfed. Of course none of you will agree because Titan isn't your class. I'm fine with cauterize having a cool down and armor being reduced. But then to also slow down the hammer travel, reduce its splash damage, reduce its tracking, reduce its radius, reduce its chaining, rearrange perks, and nerf the melee burn? Too much at once. And obviously no class does what it is "designed" to do. Warlocks are support but have OP burns, melee range and damage, and one OP super. That's not support. Titans were designed to be tanks? We take as much damage as anyone else to kill. Not a tank by definition. Hunters single target? Long range melee, all the supers have the ability to wipe an entire trials team, blink and shadestep, invisibility, tracking through walls. That's hardly single target.
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As I said, Hunters are best for single targets, none of their supers can kill more than 1 guy at a time when he has full health unless you get collaterall GG kills, Razor edge kills, or that AOE ability with Arcblade. They can turn invisible, but it is easy to see and you hear it half way across a small map. Blink used to be OP, Shadestep is just a dodge roll that can throew off tracking. Keen Scout is easy to deal with, hunters in any game, book, or show tend to be good at tracking their prey. Hunters may have the longest range melee, but the knife is useless beyond 20 feet as it gets harder from there and if it's burning or hits your head. They can only target 1 guy at a time unlike the other characters. Warlocks are mages and just like every game with mages, they make great support or damage dealers, just they aren't as fragile. Sunsingers can buff themselves and do more DOT than the others and have the best melee only when they are using Radiance, Voidwalkers are meant for damage, and Stormcallers may have the second furthest range, but they need the perk for it which to my experience almost no one uses or it makes no difference and their supers are meant for close range directional crowd control. Titans with tanking, Defenders get that OP shield while sprinting that laughs at 2 shotgun shots at 1-2 hit kill distance and use WoD which can make them almost invincible, Strikers have the 1 shot melee which can have AOE or recharge instantly and big AOE with FoH which activates faster than any super in the game with high damage resist, and Sunbreakers had more of that than a Titan with Armor of light and have melees potentially just as powerful as a Warlock's. As you said , Hunters have supers that can destroy entire [u]TRIALS TEAMS[/u], not so much out side of 3v3 though, and they target ONE guy at a time. Sunbreakers, Sunsingers, and Stormcallers can do this too much more easily and have no problem hitting more than 1 guy at once. You claim the other classes should be nerfed yet they have always been beneath Titans and even more so with Sunbreakers nd now the playing field is even (or as close as it is going to get) the other classes are OP somehow. I mostly play the Sunbreaker and I like these changes as now others have a fair chance against me. Also, you mentioned the HoS tracking and velocity being nerfed too much, there is no reason even with the AOE it had an easier time hittimg people across the level than Shadowshot, I don't think it should even track at all.
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Lol you must not Titan at all, no offense intended. There's just a lot you were off on. Warlocks and hunters have the only 1hit melee options in the game. Bubble Titans are a joke in PvP, just don't go in the bubble and it will disappear. Defenders also don't get a sprint shield. That's striker. It's a trash shield that is gone as soon as you stop moving. As for engaging multiple targets, Sunbreakers can't do this. The hammer radius is so small that only a direct hit will kill just like GG. Except GG travels instantly, doesn't arc, and has high aim assist. Literally every hunter super has a huge degree of aim assist/tracking. BD doesn't even have to be aimed and SS will curve harder than a Truth rocket. No melee is on par with warlock. They have the longest range and highest damage. The closest is blink strike with insta kill from behind or throwing knife. Titans have no 1 shot melee. Defender is the weakest. And Titans have never been on top except for the brief period pre HoS nerf. It's been hunters since day 1. Every hunter subclass super is offensive and aggressive in PvP and comes with a hefty Bungie helping hand. But only just a hair above warlocks.
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If Hunters and Warlocks are the only ones who get 1 hit melees, explain to me why Stiker melee and shoulder charge always 1shot anyone who isn't buffed, or are they alaways missing the small percentage of their health for me and the enemy to always get 1 shots. Even if I got the sublasses mixed up with the sprinting shield, the guy still has to shoot you twice with a shotgun or sniper and if you are close enough, can 1shot them at full health. I almost never get hit by the throwing knife and only times it is a 1 shot is if it is burning and hits your head. Blink strike has a small delay between teleporting and hitting the guy. The 1 hit kill is only with the ability and if you have such a problem with an ability that either no one uses or I never get hit by then pay more attention to your radar and what is in front of you. SS barely curves enough to make the difference, HoS still has more tracking and tracks sooner than SS and SS doesn't get much if any aim assist. BD is direction controlled and targets the nearest enemy in range. Why should a 1-4 shot use ability like GG be nerfed when unlike every offensive super in the game (also counting perks enabling this) it can't take out more than one guy at a time unless he has the perk for collaterals or the nearest enemy is weak enough to die by the explosion, it takes 3 or 4 shots to take down a WoD, and it has limited 1 shot range without the perk. You say HoS can't kill several people at once nor kill without a direct hit. I have no problem doing so and even if it is true they have so much health they are more than capable of killing the entire team, especially if you use immolation fists or make yourself a bit harder to hit with twilight garrison. You want Sunbreakers to be back on top with only Nightstalkers, possibly Gunslingers and Voidwalkers, and Strikers to have a fair chance which is only with their supers. You don't want to have fun, you want to win any way you can. I think I have enough reason to believe anyone else on this post are on my side or at least not on yours and you are thick enough that cannons can't break through your skull, I will just mute you since you not only don't know anything about what you are talking about, but you don't even know when you have lost even when the results are right in front of you.