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exotic sword~ ΩҒ THΩSΣ ШΣ LΩST
In hope of seeking the revenge of our fallen, light will spark this weapons wielder
{this sword contains all elements, interchangeable I.e. murmur + 1 can produce small "supers" if you will
•obtained by completing 500 raids total
scabbard OR more armor while wielding
Perk for fire energy : sun charge (sword super)
while using 10 of your swords ammo, you charge in a line of fire, destroying enemies in your path(burn also)
Perk for arc : boomerang of thunder (sword super)
while using 10 of your swords ammo you're sword has a boomerang effect where you throw to preform damage that chains enemies
Perk for void : Defend your brothers (sword super)
while using 10 of your swords ammo, a small bubble is formed around each member of your fire team that lasts 3 seconds. has a damage intake, if reached to max then it disappears. gives over shield
let me know what you think!
So is the Void one have more than 10 ammo so I can use the overshields? As cool as it is. It's a bit OP especially in Crucible, I'd say slap a timer on that so it can't be spammed or change it to where your team get simply an overshield or bring the timer down on those bubbles to like 3-4 seconds so it's more balanced
I like the idea, but the arc and void abilities seem a little overpowered. Let me propose a fix.
Arc : instead of the sword breaking off, how about the sword has a boomerang effect. You throw it and the charge chains to nearby enemies, then it comes back. Giving the player 10 throwing knifes seems a bit too much.
Void : You've given the player the Ward of Dawn x 6. That's a little much. Maybe instead of an all out shield, it gives nearby players an armor buff. This seems a bit more fair and manageable.
well I'll keep the ward of dawn idea, but the boomerang sounds dope!
the reason I'm keeping the ward of dawn is I'm fixing it
it has a damage limit. as soon as it has reached its limit, it disappears. remember, the max amount of time is 8 seconds. I don't think it's that op