I got an idea for a Warlock taken subclass.
[b]Name: (need ideas)[/b]
[i]"Absorb the darkness. No, absorb everything around you."[/i]
Melee: "Corruption Blast"
[spoiler]-Deals damage over time.
[b]Perk 1:[/b] 'LightEater': DoT lasts longer.
[b]Perk 2:[/b] 'PrideEater': Cooldown is shorter. CB deals more damage.
[b]Perk 3:[/b] 'Chain of Darkness': CB chains to nearby enemies.[/spoiler]
Super: Dark Pulse
[spoiler]-Shoots a large ball of darkness (like the taken captain). Any enemy (not fully) inside is slowed, partially blinded and deals less damage. Any enemy (fully) inside will die.
[b]Perk 1:[/b] 'Willbreaker': Dark pulse does more damage, effects are more effective and last longer.
[b]Perk 2:[/b] 'Roots of Darkness': Enemies hit with Dark Pulse cannot move [b]at all.[/b]
[b]Perk 3:[/b] 'Chain of Destruction': Dark Pulse transforms into (up to 6) small darkness orbs that track enemies. Same effects as Dark pulse, but much less damage.[/spoiler]
Jumps:
[spoiler]Lift (not sure about exact titles)
-Better Control
-Better hight
-Blink[/spoiler]
Class perks:
[spoiler]1: Dark pulse and CB effects last longer.
2: Deal more damage to Taken enemies. Chance to gen. orbs when damaging minions of the Darkness.
3: Damaging enemies with CB or DP heal you.
(2ND collum)
4: When damaging enemies, there is a small chance that the target will become blinded (2.5 seconds)
5: While sprinting, agility and armor are increased.
6: Regeneration is increased by 2 for every ally nearby.
[/spoiler]
Grenades:
[spoiler]1: Mist Grenade: Blinds and supresses enemies inside.
2: Dark shard grenade: splits into multiple explosive projectiles on impact.
3: (Not yet finished.)[/spoiler]
Lemme know what you think.
I love the general concept, a corruption warlock seems like a perfect idea, I just think the abilities you gave the subclass doesn't fit too nicely. A DoT melee is already an overused melee ability, like scorch and sunstrike, so I don't think it fits the bill. You'll need a melee ability which will corrupt the enemy, not exactly deal more damage.
I Sorta like the super ability, but I feel like it will be easily avoidable, but the users are going to be at a closer range, but thats just me. I also like the perks on the super, so good job.
The grenades don't spark to me. They seem a bit dull to me, something like mist grenade I think should be bound to the nightstalker. Something like my planned Blood grenade "A liquid based grenade (more horizontal range, less vertical range), enemies that touch the liquid on detonation, not area of effect, must stand still for a few seconds, would fit this warlock much better.
Also the class perks:
1) Simple, but always essential in these kind of subclasses, great job not forgetting
2) Once again, simple, but perfect, this is a PVE subclass however, so it might become a meta
3) Heres the thing, corrupt them, at all costs, a perk like this is nice, but once again, I'm afraid that it might be overused compared to the others.
4) Add "with abilities" after damaging and it'll be a great choice for anyone who wants to use it in PVP
5) Something like this, seems out of place, it just seems there. I like the concept, but it feels like a titan perk
6) Remember What I said about "corrupt them", well I see you did a great job with this perk. A support needs to be near either the enemy or their teammates, this subclass must corrupt the enemies, then retreat back, so goodjob, this will really reward good players