Short Explanation of Why the Taken King is A Success
A new and fairly creative enemy species with a unique combat style.
More fun, story driven missions.
A tooooon of new guns.
RNG overhaul.
Lots more lore, a ton of new Grimoire.
Destiny figures out [i]what[/i] it wants to be.
A new patrol destination.
A new raid.
3 new strikes. That's just 2 less then base Destiny.
And most importantly...
[b][u]Cabal![/u][/b]
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Reskinned enemies with swapped weapons =/= new Still no explanation of traveler or reason to fight Mo guns mo problems Yay spend hours crawling the bungie.net archives to try to get some context badly missing in game It wants to be - $40 to $80 extra New patrol but no 6 player patrols New BASKETBALL raid 3 new strikes and they are on repeat Cabal still no raid GG desticle no re
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You guys just can't grasp the concept of reskinning. Reskinning is making one enemy that functions like another but [i]looks[/i] different. EG: Spider mines are reskinned Oracles. The Taken [i]function[/i] differently from their parent entities. They look the same, that's kind of the point. You could call them lazy design at best, but I actually like the concept. Magical space zombies.