If I made a raid encounter I would have the events setting up for a trial of each player. Then the final boss requires gathering multiple items to deal damage.
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It would more of a agility mechanic requiring you to gather the item to instigate boss damage. All while you are navigating the arena the boss is an obstacle of damage. Then you can deal damage sort of like times vengeance. But their isn't a relic collecting the items just activates the buff.