Not relevant, but
World boss idea; Earth
Name: Reylisk, the Insatiable
Spawn: Mothyards, lvl 30 patrols
Race: Fallen, Devil house
Players recommended: 10-12
Grimoire: "Reylisk is a newly awakened fiend, a sleeping bear if you will. His undying thirst for Ether ravaged the Devil house, starving out the lower ranks below the Captain. This over usage has lead to abnormal growth of Reylisk, and both the vanguard and the fallen are worried about what he can do. If we allow him to grow stronger, the consequences could be too severe. If he gains power, we will lose our hold on old Russia.
Mechanics:
[u]Direct Abilities:[/u]
-Boss shoots players with shrapnel launcher
-Boss has 1hko melee
[u]Passive Abilities:[/u]
-Melee dregs and vandals spawn on a timer
-Player deaths result in boss damage felt and taken increases by 5%
[u]Mechanics:[/u]
-Hungerer: Two servitors spawn every 65 seconds, if either touch Reylisk, he explodes, wiping group.
-The Dance: Map is decided into 5 sectors, every 25 seconds one sector becomes filled with mines, killing any players or fallen dregs or fallen vandals inside, order goes 1-4-2-5-3
-Enrage: At 10:30 (minutes)time in the fight a fallen walker spawns, if players fail to kill it in 60 seconds, group wipes, repeats every 60 seconds after
Tell me your thoughts, does this sound badass? If so want kind of loot should it drop? Comment below.
English
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"-Hungerer: Two servitors spawn every 65 seconds, if either touch Reylisk, he explodes, wiping group." Game definitely needs more mechanics like this. Plus, DPS chaecks, Aky waves, emote simon says, spinning lasers, johlen bombs, etc (I was a big Rift raider;) Plus, instead of creating a healer class, have a pickup that turns your weapons into healing shots, and another that creates threat so we can get some real mechanics going instead of just zerging every boss.