Boy you got to actually play it to know why it's good.
Everyone, from the people you shoot has a story behind them. Everything you do has an cost behind it. The game essentially lays out some candy then yanks you on chain when you try to get it and says "wow, I thought you were going on a diet?!". Also the game has an insane amount of detail, over time your gear starts to wear down and so do the crews moral.
Also the loading screens, they go from telling you info that you usually ignore, to straight out this
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So based on your previous statements... this game's goals are -make me feel bad about myself -ruin every other shooter for me -and then tell me I'm a bad person for playing it and that the only true way to win is to never have played it? That sounds like real life....which I try to get out of by playing videogames.
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Yeah, if you are already depressed, light of heart or don't want to feel bad do NOT play this game mostly because one scene: [spoiler]You are forced to use White Phosphorus against a platoon of troops only to find out you killed 47 civilians and 2 being a mother and her child.[/spoiler] This lone scene is why Spec Ops: The line gained so much fame, rather if be infamy or not.
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People payed money to see movies like Schindler's List or The Passion of the Christ. They didn't set out to entertain. Thry set out to engage by drama. And both films hit people where it hurt. Why can't video games do the same thing? Spec Ops: The Line is engaging because it has a gripping and powerful story set to gameplay we're so used to that we don't even think about how brutal the violence really is.