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Song of Flame doubles the offensive grenade potential of Radiance in a three person strike or triples it in a six person raid. Combine that with elemental burn, endless respawn sequences (Traverse the Abyss or Templar's Legions), or vulnerabilities of bosses (Atheon takes x3 grenade damage, Omnigul is vulnerable to flashbang and supressor) and you have the most versatile and overpowered super in the game. It also ensures everyone's survival by giving everyone an equally rapid melee cooldown-- which means more Flame Shield, Force Barrier, Escape Artist, Lifesteal or Storm Fist. It is also enhanced with Heart of the Praxic Fire; the exotic perk is applied to the effect recieved by your allies People have killed Atheon and the Templar without firing a shot. Omnigul can be endlessly supressed/blinded. Rushing waves of enemies in raids can be cleared with a fraction of the effort and resources, all while chaining orbs to your other five team members to repeat the process.
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由Darkstar Aurora编辑: 4/8/2015 6:06:51 PMThere are a number of grenade-only Atheon kill videos and No-gun Vault of Glass raids on youtube and the Destiny subreddit, including a few Sunsinger specific ones on Hard Mode which I link below Obviously weapons will inflict more damage during Time's Vengeance but ammo can run out, or people mightb e newer and have weaker armaments, or simply want to do it for the challenge. An important note is that Atheon [i]always[/i] takes x3 damage from grenades even when Time's Vengeance is not active. This means while he is standing still and your allies are teleported you can devote one person to kill supplicants and open the timegate while a Sunsinger and another character spam grenades at him in the island below for extra damage. If the entire team is using grenades they should not use ones that leave a lingering radius effect and instead use stick grenades or burst damage to limit his dodging and maximize dps. The Sunsinger who soloed Atheon on normal mode (albeit using Bad Juju and repeated suicide/self revives to escape teleportation) killed Atheon with 83 fusion grenades hits, and some rockets with no Time's Vengeance buff. This is shared here moreso just to give the evidence that grenade only kills are possible--even moreso if ge had x6 players http://youtu.be/TJwwrZuiTJU There is another video of two surviving Sunsingers and a relic holder on hard mode burning away the final 20% of his health in <25 seconds of grenade spam (which means a full fireteam can ideally do 50% or more in the same timeframe if all grenades hit) http://youtu.be/Y0SN6EJkKqU There is also a six Sunsinger Atheon grenade kill where the entire battle is shown, though someone did fire two rockets (no Time's Vengeance) in the beginning http://youtu.be/vpd4SCF8QSU In the case of all Sunsinger groups the Song of Flame is more relevant when you are spamming grenades outside of Time's Vengeance by alternating Radiance (like when allies are teleported and Atheon is unmoving) since you can all use Radiance normally during Time's Vengeance when it is active. Radiance and Song of Flame do not stack, but Song of Flame and Time's Vengeance enable non Sunsinger team members to throw grenades more rapidly or allow a Sunsinger to save their Radiance for supplicants after TImes Vengeance ends
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由Darkstar Aurora编辑: 4/8/2015 8:59:33 AM* Radiance lasts for 17 seconds with Radiant Will * Song of Flame refreshes every 5 seconds of the Radiance duration for everyone in the aura, and lasts 5 seconds longer after leaving/Radiance ends. 22 seconds in total. * It reduces base melee and grenade cooldowns from 60 seconds to 10 seconds. With 100% DIS/STR the cooldown is 5 seconds. With Praxic Fire and 100% the cooldown is 3.5 seconds * Each recipient can get up to 6 grenades and melee recharges from the effect based on their stats snd with the Praxic Fire boost * In a six person raid up to 41 grenades and 33 special melees in total can be powered by ONE use of Radiance * Fusion grenades inflict 10,000+ damage against Atheon, or against any enemy during a Solar Burn Nightfall if the user has 144 Light (32 levels) * As little as six orbs of light can fully restore a super based on how they were generated, repeating everything above. There are no useless abilities, only useless players.
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Name ANY instance in Destiny 41 grenades are getting used at once? What raid or activity has anywhere near enough targets for the debate ? And even 20 grenades at any point in destiny would be too much. Number crunching SOF is still irrelevant bc it just is bad as it never would be used to the potential everyone described. As far as your last comment about useless players, im not sure where thats directed, but i said its weak, not useless. And your bringing up Atheon, is pointless. Times vengeance negates song of flame as everything is on a 1.5 second cooldown. Go ahead activate during Atheon, for.... Nothing i guess. Not everyone in your group is going to be a crutch sunsinger also, so grenade type, damage, mean nothing.
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10 second super. 30 second grenade cooldown w/ 100 disc, cooldown from SOF tripling recharge of an already 30 second cooldown returns 1 grenade to allies, thats if they toss a nade as soon as sof is activated. Thus being a waste, and everyone would have to have a target in mind if they need to throw grenades, most times not being needed.
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I originally assumed this as well, however it was tested and confirmed a few months ago by users on the Destiny subreddit and they found that Praise the Sun applies to all cooldown reduction effects of Radiance, including those to your allies through Song of Flame: http://www.reddit.com/r/DestinyTheGame/comments/2skp25/sga_song_of_flame_and_how_it_interacts_with_stats/ The text of most armor/abilities in the game are often absurdly vague, however the actual Praise the Sun perks states "[i]Further decreases all ability cooldowns while Radiance is active[/i]" and Song of Flame states "[i]While active, Radiance reduces all* cooldowns for nearby allies[/i]" so at least grammatically they are correct enough even though most people would assume the item only works for the user * Note that by "all cooldowns" they really only mean melee and grenade so at least that part is somewhat misleading/poorly worded