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原先发布于: Helldivers
3/27/2015 7:36:01 PM
2
Stayed up all night to beat the Cyborgs Can you imagine how good Destiny would have been if the Strikes & Raids were on randomly generated maps, with randomized objectives / encounters, and purely skill based difficulty requiring wide variety of loadouts and strategic solutions instead of the purely static unchanging content and RPG level gating? Oh and what if all the Destiny grinding lead to something remotely similar to the Galactic Campaign they have in Helldivers? Which of the Destiny enemy races would get knocked out first?
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