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3/10/2015 8:02:50 AM
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Keep in mind skill trees are not necessarily in order...Solar Titan: Sunbringer grenades: beam grenade- beams of solar energy emit from center horizontally in all directions in, damaging targets in radius. flame thrower grenade- much like lightning grenade, but a constant torrent of flames, run through at own risk (DoT) heatseeker grenade- solar magnetic grenade jump: lift increased height increased control rising Sun- much like blink, travels farther and higher, enveloping titan in flames and leaving a fiery path in its wake (brings you same height and distance as original titan lift, just faster) super: Solar beam- release an aimed beam of destructive solar energy to hit foes near and far (in air aims at ground) (aim changes slowly) Solar energy: increase reticle movement speed for faster aiming Solar charge: shields continually recharge while using solar beam Supernova: dying while using solar beam will result in an explosion of solar energy melee: Solar flare: shoot a miniature solar beam from your Palm (short-mid range) kaboom- kills result in an explosion chain reaction: kills have a chance to instantly recharge solar flare (5%?) Solar magnetism: kills grant a shield that absorbs damage and converts it to health upgrade tree 1 holy fire: creates a horizontal cross beam upon killing an enemy with solar beam hellfire: shorter distance on solar beam, wider berth, kills widen beam further wildfire: no control of erratic, narrower solar beam, kills result in supernova upgrade tree 2 rising Dragon: rising Sun covers more height and distance photosynthesis: grenade and melee energy recovers faster Solar panels: health regenerates upon melee or grenade kills
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