Keep in mind skill trees are not necessarily in order...Solar Titan: Sunbringer
grenades:
beam grenade- beams of solar energy emit from center horizontally in all directions in, damaging targets in radius.
flame thrower grenade- much like lightning grenade, but a constant torrent of flames, run through at own risk (DoT)
heatseeker grenade- solar magnetic grenade
jump:
lift
increased height
increased control
rising Sun- much like blink, travels farther and higher, enveloping titan in flames and leaving a fiery path in its wake (brings you same height and distance as original titan lift, just faster)
super:
Solar beam- release an aimed beam of destructive solar energy to hit foes near and far (in air aims at ground) (aim changes slowly)
Solar energy: increase reticle movement speed for faster aiming
Solar charge: shields continually recharge while using solar beam
Supernova: dying while using solar beam will result in an explosion of solar energy
melee:
Solar flare: shoot a miniature solar beam from your Palm (short-mid range)
kaboom- kills result in an explosion
chain reaction: kills have a chance to instantly recharge solar flare (5%?)
Solar magnetism: kills grant a shield that absorbs damage and converts it to health
upgrade tree 1
holy fire: creates a horizontal cross beam upon killing an enemy with solar beam
hellfire: shorter distance on solar beam, wider berth, kills widen beam further
wildfire: no control of erratic, narrower solar beam, kills result in supernova
upgrade tree 2
rising Dragon: rising Sun covers more height and distance
photosynthesis: grenade and melee energy recovers faster
Solar panels: health regenerates upon
melee or grenade kills