Someone please explain this to me. Armor lock is what made Halo what it was at large at small. It garnered more people into Halo than any other aspect of the game. This is simply an undeniable fact.
But everyone hates Halo Reach. How could this possibly be? If everyone loves armor lock then why do they all hate Reach too. Someone, please, fill in the leap of logic here.
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I never hated Reach. Before Halo 4, I played it almost everyday; I even go back from time to time and play some matchmaking. But I believe the main reason people didn't like Reach was because of the Armor Abilities. Just my guess.
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由BADMAGIK編輯: 2/18/2013 4:56:28 PMDidn't you know OP, Reach is the best Halo yet because it was the most recent one. When Halo 5 comes out, Halo 4 will be the best. You see, in order for you to understand how this works, you have to learn to shut down approx half of your brain cells. Once you do this before coming to any Halo forum, you'll understand lack of intelligence.
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由Hoggs Bison編輯: 2/18/2013 4:30:34 PMThe problem is everything other than Armor Lock. Let's say I'm playing multiplayer and I want to get my AL on. I hit (A), but all that does is jump. I hit [R] and [L] and I'm shooting and throwing grenades. There's literally only [i]one[/i] button devoted to AL, and even then, people can choose not to use it. Introducing Armor Lock to fans was a great idea, but Bungie completely failed on the execution by letting people do anything other than use it. The hardcore fans love AL, but Reach threw in a bunch of gimmicks, like moving and reloading, that really threw everything off-balance. At least in the other Halo games, we weren't even able to taste the sweet nectar of Armor Lock.
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Armor Abillities in general are a great idea, however, Armor Lock is by nature a very weak abillity. Why would you want to withstand damage when you could avoid it with evade or sprint? The latter two abillities are not only more versatile, but are infinitely more useful because they remove you from the danger zone, whereas Armor Lock roots you to the spot. Bungie still wanted Armor Lock to be an attractive Armor Abillity, so they tried to buff it to make it more appealing. Unfortunately, their attempts really didn't make Armor Lock any stronger; so long as the core of the weapon is weak, the entire abillity will be awkward and crippled by that weakness, no, Bungie really only succeeded in making Armor Lock really annoying to play against. Why should players be allowed to shed Plasma Grenades after they've been stuck? I'm all for allowing them to survive if they Armor Lock before being stuck, but allowing them to retroactively survive doesn't reward reflexes, positional awareness, anything, it just teaches bad habits and causes people to rely on Armor Lock like a Crutch. Why should Armor Lock shred vehicles? Doesn't that remove a lot of fun from the game by removing vehicles from circulation using an abillity that is availible from spawn? Why can't Armor Lock disable the vehicle like an EMP Blast, to give both the enemy team a chance of retaining their vehicle and your team a chance of taking it over? The team with the better positioning wins in that scenario, and it's a lot more interesting than just causing the vehicle to randomly explode for hitting a stationary object. Not to mention, Armor Lock itself broke up the flow of the game terribly, and slowed it down like crazy. It just frankly isn't a very good Armor Abillity, and its useage hurt the game more than it made things interesting. It should have been removed before Bungie even showed it to us, I imagine the Design Document for that thing shows how huge and bloated the abillity became by the time they were done giving it random powers in an attempt to make it suck less.
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由G7kherc編輯: 2/18/2013 1:01:44 PMI loved reach and would still play it if I had Gold. They worked well in Reach. Reach wasn't a COD clone and felt and mostly played like Halo. Make decent maps in reach...nerf armor lock a little bit and then it's perfect....make hologram like halo 4's hologram. Then WALLLAAAAH! It's perfect!