Well, building off what you were saying, Armor Abillities themselves are a form of player personalizations. While some of the Armor Abillities in Reach were pretty poorly implemented, the idea itself is pretty sound: it gives all players a way of specializing their role on the battlefield a little bit. Some people saw armor abillities as a violation of Halo's cherished "Everyone starts on a level and even playing field" thing, but in a way it doesn't really, no more so than choosing to run to the rockets at the beginning of a match rather than snipers.
Another trend I definitely think we're going to see more of is an evolution upon user created content. In every interview about Forge, Theatre, and the like, Bungie Employees say over and over again how they are amazed and sometimes horrified at what the community is able to do given very limited tools. Giving us better tools so that our creativity can blossom is in their best interests.
I feel Destiny is going to break a lot of ground, but those are two areas in particular I think they might invest some of their focus into.
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I seem to remember joe staten saying that they were eventually going to hand over the universe to its community. It would become ours. This suggests that the amount of user-created content is going to explode. I can't imagine how they're going to do it, but imagine we might end up designing and creating parts of it. Not just like Forge with prefab. building blocks or Minecraft with Lego bricks. They like giving us the tools. It might be cool if we could extend the story too. I think if this going to be a 'game-changer' then we should set our expectations even higher.
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I try to hope, but I try to leave my expectations at the door when coming to a new game or art or whatever. Expectations for me have a big component of comparison, and with any new art, it should be taken on its own merit. Fore eggsample, if I go in expecting an even BETTER ASSAULT RIFLE!!! And there is another automatic weapon totally unlike it, but I was expecting the AR, I might not fully appreciate the new weapon. All I know is that there is going to be beautiful design in the details.
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I'm not so sure on content creation. They've certainly made great strides in that regard (as much as I think Reach failed with many things, I have to admit Forge World succeeded in certain respects) but I'd be surprised if they put that much focus on it with Destiny. From my impression, they want to bring the community together as much as possible, whereas content creation often has the side effect of dividing the community into fragments.
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I mean, community X likes settings Y, whereas community A likes settings B. These communities fragment away from default settings, and don't really care to interact with each other anymore. Just like the original concept for the forum was to bring everyone together into a giant pool, rather than segmenting them away into various subforums that only contain their interests. It has happened with most of the Halos and I think is part of the reason they got rid of social and ranked and went with just general hoppers, with the exception being one arena or two arena playlists.
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This is interesting. It's like what Google does with search results - tailors them to what you are most likely to be looking for based on past search history. It can filter very important information. For example, an ancient history major googling "egypt" (after a history of searching for things like "ancient egyptian hieroglyphs") might get a load of old research papers in their results, and nothing else, while a political activist who googles things like "history of democracy" or something might get results about the rebellion and struggle there. It is a two-edged sword between exposure and our comfort zone. Almost Brave-New-World-esque. This is a critical point in understanding the place of games in our society, and personally. Should games be considered to reflect a personal bias? Maybe, maybe not. I for one like to still play Mario games, so does that make me infantile, vs "Mature" for playing a rated-M game? I feel that games should be more on the "comfort zone" side, but that could definitely reflect something about how and why I play video games. Interesting point.
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[quote] Just like the original concept for the forum was to bring everyone together into a giant pool, rather than segmenting them away into various subforums that only contain their interests. [/quote] Interesting.... I don't disagree with you because there was the idea of bringing everyone together, but then behind that, there are vast number of options (and most likely more incoming) for you yourself to customize the experience. I think that is very reflective of the Bungie philosophy in previous games as well. There is the base traits, and the playlists hoppers to bring everyone together, but then there is also plenty of options for you specifically to change how you want the game to play. And really, I don't see anything wrong with communities spitting off from the main one, Everyone enjoys their own way of doing things. If you just bottle it up and be strict on exactly how something should play or behave, you might just disappoint some people.
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[quote]If you just bottle it up and be strict on exactly how something should play or behave, you might just disappoint some people.[/quote] Definitely. I never used the search filters for Reach Matchmaking, but I did appreciate their presence. I can see how it could make the experience much different for people who absolutely hate mic spam, or the other options. I replied to Scottus4 above, but I'm not sure if you'll get a notification. I'd be interested in any comments you might have.
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I think there are better ways to bring the community together than by eliminating the customization that we have grown accustomed to. If anything, Halo 4 is a clear example of why that's a bad idea. No, Bungie has something far more clever planned with regards to bringing the community together, probably co-operative in nature. Competitive Multiplayer, Custom Content, and Custom Games should still have their place.
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Really compelling observations here. I definitely felt Armor Abilities were an integral part of gaming style, unlike the "items" in Halo 3, which I felt were pretty limited. Alas, there will always be people who think rockets 1 hit kills are unfair...until they get them. :) Definitely true. Wouldn't it be crazy if there was some kind of like...construction yard or some such in Destiny? Something like Forge but without the creative limitations of forerunner-only structures? Imagine how different Forge could have been with Covenant pieces, then imagine how, when creating a totally new universe, how insanely twisted stuff could get! Man, that is exciting. I can't wait. I hadn't even given Forge evolution any thought, but I can't see how, after so many in the studio were so enthusiastic about it, that they could have possibly forgotten it completely.
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由Hylebos編輯: 1/25/2013 8:52:53 AMThe forerunner pallet was definitely a design decision that was made to leverage the most out of forge. Objects with grey textures that are relatively more simple than the curvey irridescent Covenant ones take up less resources. Personally I feel that Forge's biggest problems were the limitations that were imposed by the Geometry. The Island is cool and all, but it definitely isn't designed for symmetric gameplay, one side of the moutain is a nice slope, the other is a cliff, it leads to very unbalanced maps that require a ton of pieces to try to balance things out. Evolving forge so we can edit the terrain in addition to editing objects would be amazing and would fix this problem easily. I honestly wouldn't mind if they had to turn the pallet into some sort of black with bright line Virutal-Reality-Tron-Like setting to accomplish it, the sheer control we would have would outweigh the aesthetics easily.
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Now /that/ would be different! I'm not so sure that Bungie would include something that drastic in their visual library, but wouldn't be surprised if they let the fans make things like that. Reduce polygon counts or textures on objects in order to allow more objects to be placed.
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It's sorta what I was expecting from Halo 4 to be honest. It would have made sense, since the entire multiplayer experience is supposed to be some sort of Holo Deck thing, it would have been the perfect excuse to leverage the most out of Forge with a minimalist approach. Forge itself could be rationalized as "Oh, this is a VR Space that allows Spartans to quickly prototype different encounters and engagements on the fly", if they so choose. Personally I think trying to give multiplayer a bit of story is a tad odd, but that's a different thread.
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That's a good point. Yeah, honestly I had extremely little interest in Halo 4 after I heard that they were doing things like trying to explain the multiplayer. "Fun" is the only explanation that Bungie ever needed, and it's all that games really need for things like that. Definitely a different thread.
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Oh yeah, absolutely. I didn't mean to imply that Bungie simply overlooked the possibility of including Covenant pieces, I meant in terms of how the curves and colors would have affected gameplay/eye tracking, etc. I'm sure there is a difference in eye movement. Good point about terrain affecting balance, but then that's yet another resource-consuming set of editing possibilities. I'm sure resources will be less of an issue with Destiny however, as it takes a while for developers to really get a handle on the systems they develop for. People make amazing-looking games with the NES simply because its ins and outs are so well known now. Halo 4 looked graphically much better than Halo 3 though it was on the same hardware, so there will likely be a similar jump with Destiny. Bungie's use of middle-ware only multiplies the total number of console-specific development-hours which are going into making things work, so I'm sure the game will be stunning in many ways.