JavaScript is required to use Bungie.net

論壇

10/20/2025 1:47:10 PM
21
Crafting system is golden. I never will understand why they basically stopped investing in a system that gives a reason to play
English

文章張貼語言:

 

以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Because by every metric it didn't. Players played less and less and created a valueless loot system. Toward the end of crafting players would just see what the best weapon was of the season, then just get the free reds for the weekly login then stop playing. It killed gear chase

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • I don't get that at all I always farmed for red borders RNG seems impossible if you want a specific roll so I have never and will never farm RNG unless it's just for needed exotics Crafting allowed me to fully customize my builds using specific perks on the weapons that would compliment my build and would have nothing to do with community labeled God rolls

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • 由STARS-Raven編輯: 10/20/2025 10:51:05 PM
    So let's be completely honest here, in everything except crucible and day 1 raids, a 2/5 weapon will handle everything. You wanting 5 out of 5(for some reason if you put 5 out of 5 like I did the 2/5 it's censored)because you think it fits your playstyle is purely placebo effect. Smoothbore on your shotgun isn't drastically effecting your overall DPS against Taniks or anything like that. In Crucible -blam!- weapon really only makes a difference for the top 2% of players anyways that can put an extra 2m range to use. Your average player isn't going to notice when something like their slug shotty not hitting the 20m 1tap because they are losing those gunfights anyways and they don't know the difference between 20 and 25m on a whim. You did some red border grinding. Most didn't. They did the bare minimum and left once the guaranteed red drops vanished for the week. Loot grind boiled down to "everything except red border is trash and log in for your red border freebie". Even if you got the god roll as a random drop, it was still trash because it wasn't a crafted which means no access to enhanced perks until the last couple of seasons where you could finally upgrade them to enhanced. That went to further de-incentivise grinding and further push players to just do nothing and wait for the weekly guarantee. Also you can call it your personal godroll but there are clear standouts regardless of your preference. If a gun has volt shot, that is going to be infinitely better than subsistence. Just like that stasis rocket sidearm from iron banner a couple of seasons ago. You might have a personal roll, but there is a clear standout godroll. Plus most people aren't going back to mars to respec every time they want to change perks. If people cant be bothered to pick up bounties from tower, you think the majority of the population is spending the time to load into mars, to go to the little pattern thingy, to swap out timed payload for cluster bombs on a rocket, just to go run a different strike just to do it again to run a lost sector that could be completed faster than the time they spent in loading screens? No. Most are picking the godroll that handles everything.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • ......it caused people to play every week to get patterns.... So it did help people.... The real problem with destiny 2 is having fun challenging end game content. Hiding everything behind a grind is what we have now..... even less people being interested in playing.... also shown by every metric

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • It caused them log in weekly. Yes Just to just get the guarantee red border from the particular pieces of content, then stop playing the content entirely until the following week. Its why many raiders stopped raiding after the first run of the week for the red border. Same with the seasonal content. They did just enough to get to the guaranteed red border weapons then rein back for the rest of the week.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • So you admit to the fact that people only play to grind?... You just marked the problem with desitny 2... it needs good activities and a reason to use the weapons we get... You and i are different players. I play because i generally like to play. You probably play only to get gear. I honestly think that bungo should focus on fun activities and that the crafting system is a good stable base to go from. In other words, i want this game to be in a state in which i use whatever i can make to my liking and use that to play activities...

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • [quote]So you admit to the fact that people only play to grind?... You just marked the problem with desitny 2... it needs good activities and a reason to use the weapons we get... You and i are different players. I play because i generally like to play. You probably play only to get gear. I honestly think that bungo should focus on fun activities and that the crafting system is a good stable base to go from. In other words, i want this game to be in a state in which i use whatever i can make to my liking and use that to play activities...[/quote] The crafting system kills grind. The game does need better activities i agree, but the crafting system made the activities a "play once a week" system where it was a markedly clear waste of time to play more than the guaranteed drops and then community noticed that. If i can log in once a week for 3 weeks and do a 20 minute mission and get a god roll, why play any more than that? Why try to get red borders as rng drops when it would cause me to spend more than the minimum amount of time i could have spent?

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • So you rather want to spend 100 hours in getting a 4/5 roll constantly... Dont forget to wear a helmet before you hit that wall the 10th time pal

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • First off 5/5 rolls only ever matter in PvP when the difference of 1 meter makes a difference in your TTK. Smoothbore isn't going to make or break your DPS in pve. Thats the problem. Everyone wants -blam!- when a 1/5 will get you through everything except a day one raid race. Ive done solo dungeons with random trash equipped and my primary weapon is an ikelos from like 5 years ago. 5/5 is supposed to be the pinnacle of a weapon for those willing to grind or those with absurd luck. Not a thing given away because you logged in 3 times. Also destiny is a LOOTER shooter, I'd like a reason to actually engage with the loot enemies drop.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Yeah again like i said before..... we are different players... and i believe that a grind does not hold anyone for a long time

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • You can 'believe' what you want, but the numbers say different. Its why they left crafting behind. Players were playing less and less because there was a bare minimum that could be accomplished and still get a god roll and thats what players did. Players found the bare minimum that they could do, and did that. Log in once a week, play 1 activity to get a guaranteed red then leave till next week. Repeat until all patterns obtained. Then once the crafted variant was obtained there was nothing left to do so they stop showing up. Its why power grind came back. Players stopped playing when they had nothing to grind for. Its just the nature of the game and has been for a decade. When they try to leave it behind the game suffers every time.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • And now its a pure grind for gear and its even worse..... Most people would prefer craftable items over a grind fest period

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Yeah cause they turned a decent grind into a 6 month crapshoot and hamfisted the awful portal system in that nobody likes. They swung way too heavy handed thinking they could get away with it since it's 6 months between expansions and it bit them in the -blam!-. When instead the awful portal system dev time could have been placed into making new content and updating old raids and dungeons. Once again the player retention says otherwise. Players might think they prefer quickly obtaining the gear, but they don't play beyond the bare minimum, then complain they have nothing to do when they did the bare minimum to get god tier gear.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • You are almost right. They should also add the tiers to the crafting system

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • You are going into a circle... And i still believe they have to bring back the craftable system and add more weapons to it we can grind patterns for. I dont really care what you think with "stats from the past about grind systems" because most people dont play to simply grind like a dog but play with friends. Grinding is part of a multiplayer. I just wished they never neglected the crafting system because it works to great for most people

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Considering how bland the gears are without certain perks, I rather have crafting where I'm not pressed to play because I'm chasing loot with certain perks that may or may not make a difference I remember about SOCR - The Last Valor from Once Human much better than any gear in destiny when it's just an assault rifle, that's how bland the gear in destiny is

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • The bland gear isn't a problem that you fix with crafting. Thats like breaking your arm because you sprained an ankle. Bland gear is a 2 fold problem 1. Gear bloat from 7 years of content being continually power crept beyond recognition so unless your new weapons delete more hordes with less effort it's going to be marked as useless by the community. 2 is lack of creativity within the studio. No new or interesting perks, and no new or interesting gameplay mechanics that push players into to playstyles. The lack of creativity is also partly why power creep skyrocketed. They couldn't come up with interesting gear or perks, so they just went with "more boom"

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Not a fix, but crafting was received as "fix" because too many gears being bland and obsolete and grinding so many with almost zero difference? I rather grind through elite (legendary) and rare (blue) drops in Dead Frontier 2

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Crafting wasn't a fix for bland rolls, it was a failed bandaid for people that just get painfully unlucky with RNG when chasing god rolls. Boring perks and crappy weapons will always be boring and crappy, regardless if it's crafted or rng. I haven't played DF2 so I don't have a reference point. Sorry.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Crafting is a bandaid because of that, RNG on RNG just to get rolls so can you blame them for preferring crafting? And bland weapons doesn't help on making people stay DF2 has pretty much similar loot to destiny, bland weapons with stats slapped on it. What makes it different is the possibility on builds such as - visibility radius : range where zombies can see you - noise radius : range your shot alerts nearby zombies - jog/walk/sprint speed : how fast you move normally/aiming or reloading/running respectively - incoming damage : damage reduction You have different ways to deal with zombies, be it gun blazing, sneaky like the build I'm currently using with unique pistol having only 2m noise radius or tanky build where you take the damage face first like a brute Is it perfect? No in any way, but more interesting than destiny in comparison

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • Part of the reason why crafting was a bad thing is because it wasn't used as a way to guarantee yourself a good roll if you were unlucky, it was used as the way TO GET the best rolls (Better than the random drops).

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

你無權檢閱此內容
;
preload icon
preload icon
preload icon