So I was trying to do the whisper to farm mint retrograde with it being featured. At grandmaster level it's not a problem dealing with the enemies but only getting three lives to start the mission with with only one champion to kill to get a fourth one at the beginning is so annoying when the first half of the dungeon is all jumping puzzles made to be as annoying and kill you in stupid ways of you just landing wrong or bumping the wall knocking you off course or the geyser blasting you or this stupid projectiles jolting you out of the wall.
Before the portal the only thing that mattered for whisper was the timer it was just a race against the clock and you could die as many times as needed to accomplish as long as you got done in the time frame.
Seems kind of weird to put an arbitrary three lives on a mission that was designed to kill people annoying ways.
Maybe content like this that was never designed with limited revives in mind should not have your deaths during transition periods such as jump puzzles count but once you get to the points where you're dealing with fighting enemies then have it affect you
-
I'm having doubts about everyone who said "learn to jump" or something like that, I wonder if they know about all the movement jank this game has if I told everyone to "get gud" at jumping without remembering the weird jankiness with the movement in D2, I'd get shut down in one sentence.
-
Most of the exotic missions were meant to be played just a couple of times, not as a regular farming ground. The laziness of this studio and their obvious lack of resources is making this very obvious when they tried and failed to shove the "one-size fits all" of how the portal is structured into every activity, no matter what. And here we are, with missions like "The Whisper" being pushed as a time attack BS with limited revives. Wait for the ultimate difficulty, 0 revives, and even more AoE vomit against the players. This game is dead and not worth the trouble.
-
6 回覆The option to do it on a lower difficult is still there, pretty sure you can still get T3 from Master. Better loot is going to be harder to get, and at this point it's just enhanced barrel/mag.
-
Yeah, I would agree the start is a little tricky... I was farming it the other day. But, if you do it enough you just get in the flow and you'll have a ton of lives by the end of it. Was running solo, so perhaps less of an issue than running as a 3??
-
2 回覆由Ferus Lux編輯: 8/29/2025 8:42:15 AMThe thing about Whisper is that the platforming is supposed to be risky and you have to be quick--but move smart. Simply don't die. Master the platforming parts like you would in a Mario game where dying once potentially makes you start at the beginning.
-
6 回覆Yup, I thought I’d bought a console shooter looter not a Nintendo(TM) Jumping Puzzle Game
-
3 回覆If jumping puzzles are a hinderence, slow down and play them safe. No need to rush through them. There are a couple tricky jumps, and the 2 gauntlet section with the moving gates and blocks, but if you slow down a bit, and pace yourself, it is fairly trivial to get through them once you get used to the timing. I used to have some issues with the gauntlet before the red room (with slanted pillars). My issue was just trying to run it without stopping, and I would get bumped off and slide down to death repeatedly. If you stop just before the blocks that rise, wait for them to be at their peak then go as it descends, you can pretty much just walk through. In the next room there is a box in the air to the left that can be shot to put up bumpers for the people behind you. If I run with other players, I always shoot that box to help them on their way. Here is a GM run that I did the other day and recorded to show a friend. https://www.twitch.tv/videos/2551461242 I used the full throttle boon, solar hunger, heavy ammo famine and banes. Full throttle is good for this mission, if you dont die, because by the time you get to the bosses, you are near 100% and do so much damage to the bosses that they can be cutdown extremely quickly. You can see that I dont really rush the gauntlet section, but I do take a small shortcut with amplified speed boost towards the beginning. I made a mistake with my reload early on (going through the green circle), which lost my speed boost, but due to solar hunger ability surge being active from Devils Ruin, I could get amplified and still make the shortcut jump. This is by no means a great run, but just an example of how to slow down in the gauntlet to clear it safely.
-
No offense but that’s why you practice it on a lesser difficulty first to get good at the jumping puzzle. Or you can also go with strand class and use grapple, that is an option. I promise if you do it a few times you will get the timings down to the boopers and you will never get booped off again.
-
2 回覆It's a problem when you do it solo on GM. But in a fireteam it's much easier. You can always let a good jumper go solo and pull you when he arrives to first enemies, if you are bad at jumping or just to be sure.
-
3 回覆how did you play it before and never learn the very simple jumping puzzle? Whisper is over 7 years old btw, and the traversal section was never changed between the time it was sunset and reprised.
-
2 回覆Route was daunting for me at first but once you learn it is simple, maybe 1 silly death by not paying attention. Just run it on 10 power & practice where to land etc
-
10 回覆由NerfPaladins06編輯: 8/28/2025 3:03:18 PMSorry you think anyone telling you skill issue is an immature -blam!-, but this is 100% a you problem. Bungie isn't obligated to cater to people that aren't good at jumping puzzles.
-
9 回覆Honestly if you ran the mission in lower difficulty and already got whisper you’re better off waiting for another mission to be in rotation for Mint. Zero Hour was worth grinding and suffering because Outbreak is great, no one would grind it for something that can drop elsewhere.
-
2 回覆由BetweenMyself編輯: 8/28/2025 7:16:15 PM[quote]Maybe content like this that was never designed with limited revives in mind should not have your deaths during transition periods such as jump puzzles count but once you get to the points where you're dealing with fighting enemies then have it affect you[/quote] The Whisper Mission was [b][i]designed[/i][/b] to have a strict 20 minute time limit before booting players to Orbit and could only be launched after completing a rare Public Event that occurred maybe once an hour in a specific Patrol Zone on Io. Over time the devs made changes to ensure the Public Event spawned more often, and eventually just gave the Whisper Mission a Node from which it could be launched at will with zero downtime. When they revamped the Mission and added selectable difficulties they expanded the time limit to 40 minutes at base. With the Portal system now in place the Whisper Mission no longer even boots to Orbit when the timer runs out by default, meaning at lower difficulties in which Revive Limits are not active players can give themselves an unlimited amount of time to [b][i]practice[/i][/b] the traversal sections. Rather than banging your head against the wall hoping that you might “get lucky” one time in however many attempts to squeak through with limited respawns, why not spend some time finding your footing on the Brave difficulty setting, practicing the jumps again and again until you can get to the actual combat with as few deaths as possible. (΄◉◞౪◟◉`)
-
4 回覆This is the definition of a skill issue. If you can’t do the platforming sections, you should practice them or do an easier difficulty.
-
Yeah, it's one of those missions where you can die a lot on that jumping puzzle if you are trying to go fast to keep up with others. It's not that it's particularly hard, just lots of little parts designed to kill you if you are not 100% on it. I wouldn't want to do that with limited revives, I farmed it last night and got loads of tier 3's and all the roll combos I wanted, not convinced tier 4/5 for weapons is worth the extra pain.
-
1 回覆I thought there was more than one champ? An unatop in spawn, a couple over loads in the first fight room. Another unstop in the mini room right after that, then 2 in the room right affer with one overload. Then when you finish that room, one more unstop will spawn. Not disagreeing with your point. But there are definitely more chanlmps to refund your tokens. Granted I've only done one grandmaster whisper so i don't remember if they all spawn in gm. I definitely remember them spawning in master.
-
由Emi編輯: 8/28/2025 5:15:26 PMI'm not saying that the mission is too hard and that it needs nerfed or anything like that and I'm not saying I can't do the mission I can I'm just saying it's not a fun mission for one thing because I despise jumping puzzles. But I'm emphasizing the point whisper was never created for limited lives. Skill issue or not there's a lot of people that play this game granted less now than in the past and not all of them are movement gods and able to eager edge their way through everything and Icarus dash tangle grapple meta speedrun. A lot of average people that just get on for a couple hours after work can have some issues with jumping puzzles and jumping puzzles are designed to slow you down and kill you pretty much nothing in the game with a jumping puzzle before edge of Fate ever had limited lives at best they would have timers and your death was just slowing you up from meeting the time but you didn't get kicked orbit just because you fell a couple times. That's the big problem with the portal system is they just do this blanket thing for this amount of light it's grandmaster and you get three lives to start and they don't take an account how that interacted with the content that they placed into that. This is especially noticeable in whisper because you only get three lives to start and you only get one champion to kill for one extra life max and now if you're in a fire team every single person in that fire team if they have a botched jump just put the entire fire team at risk of wiping. So even if you are a jump puzzle god and you're doing an LFG to get through if your teammates die a few times even if you made it through unless you pull them to you before they continued falling to their deaths You're all getting kicked orbit almost making it more incentivized to run solo which again is something destiny themselves are complaining that everybody's running things solo. I don't think anything really needs to be done or changed for it with grandmaster other than just implement something where deaths during the jump puzzles don't count to your limited revives something similar to the darkness zone mechanic but not exactly darkness zone because whisper doesn't make you reset when you die you just keep going but just something to differentiate the jump puzzle section from the enemy fighting section. It's not that maybe just double the starting lives give six lives to be able to make it through the jumping section even that I don't know if it's still necessarily the right way to go with it normally if you're making it through the puzzle section You're not really struggling for lives by the time you finish after killing all the champions and everything. So many of my falling deaths have always felt so arbitrary the largest cause of them is when my Titan lands he does a little bounce on the ground that tends to make you slip off the edge and your jump's still on cooldown and you can't get back. Another huge cause of my jump deaths is the game refusing to mantle and grab onto ledges that I am clearly in position to be mantling onto it just doesn't do it and I fall to my death. And then the one that annoys me the most is at the beginning of the jumping puzzle the slight angled wall coming down to the first platform as I'm coming in for my landing I even so much as graze the wall it knocks my character off to the left and because my jump is on cooldown as I was coming in for my landing I can't do anything to redirect back onto the platform. It's like why does just touching the wall just shoot you to the side.
-
3 回覆I don't understand why there are so many annoying parkour puzzles in exotic missions. Whisper eats my brain, Dual Destiny, Starcrossed etc. Why can't we just play meaningful encounters with mechanics on the ground ... Whisper bounce off a wall, boop off the wall. I am in no way good at parkour. I just hold my head down in defeat. lol. I dreaded the GM conquest for Whisper. Not for enemies but the beginning jumps.... I with you on that