All we are waiting to hear is bungie leadership was removed. I hope everyone else keeps their job
English
-
Reading it all it appears that if marathon bombs the studio is done & they'll move the staff to Sony studios. Destiny's future right now is severely in doubt, it appears edge missed whatever projections bungie gave Sony & they've missed every goal since the buyout leading to Sony now stepping up the takeover. Seattle I've read from several sources is the most expensive place on earth to make games (idk why but 100m a year for studio rent makes sense now) - it was a factor in Sony's decision to kill firewalk & concord before even trying free to play, & they hate that bungie are in Seattle. Destiny doesn't make the 'profit' people think it does anymore & as I've said a good few times since that jason schrierer podcast last year, if this year misses targets the name bungie vanishes. Schreier said back then that Sony admit destiny is in its death spiral & this led to very low budget for edge with staff being told to work with the content they already have built - now look at edge of fate, almost no new content. They could move the ip with the Devs to another studio but I don't think it'll be worth it given edges apparent failure & even more constant bad feedback & all the cheating stuff. The Japanese ceo mentioned absorbing bungie into Sony, that to me is taking staff from bungie to work in Sony studios, & the staff being used to ramp up & strengthen there live service projects. NGL I'm fearful for this game.
-
Sure, that's understandable. I got all achievements for it on Xbox, took me like 30 hours. It's ok, it's not horrible, but I don't see it survive long term. If someone's looking for a TPS-MMO kinda thing, then Warframe is miles above it.
-
Oh I research perfectly fine thanks. Release of edge of fate **Overall:** 754.69k **PvE:** 741.98k **PvP:** 97.58k **Gambit:** 8.88k **Raid:** 20.91k **Event:** 8.01k Yesterday **Overall:** 661.75k **PvE:** 645.72k **PvP:** 235.54k **Gambit:** 4.50k **Raid:** 34.68k It's been a very solid 650k minimum for nearly 3 weeks, so a 12% dropoff. Final shape saw 50% falloff over the same period of time. Like I said, holding well 👍
-
[quote]Steam is concurrent so real time, a 1 sec snapshot taken every 3 hours. The bigger numbers are daily unique bungie acc logins[/quote] How many of those unique logins, sit in orbit or go to the tower, look at the game and decide to play something else? All these numbers mean nothing. The only thing that matters is how much $ does Destiny 2 make? I mean we can’t even get accurate sales numbers anymore. Looking at the preorder numbers things look bad. https://emblem.report/54004492 Paracausal Path preorder emblem for TFS = 1690282 https://emblem.report/3992231371 External Sights preorder emblem for EoF = 845760 That’s approximately half the numbers for EoF compared to TFS. And TFS was considered to have underperformed in terms of sales. I mean -blam!- knows, except Sony, Bungie and a few industry insiders? I think that Jason Schreier is probably the most accurate in his representation of this game’s future. However even he could be completely wrong.
-
Highly doubt it was 845k because daily peaks never went over 750k. But there's context your missing. Final shape cost mega money to make, 800 Devs & a 4 month delay sends the costs thru the roof. Edge was made by a tiny team with no budget, the only new content was keplar & the raid & keplar was allegedly already built 2 years ago by Luke smith as it was supposed to be payback, the destiny sequel, that's why there's no patrols, lost sectors, public events, matchmaking, or sparrow use. So they've basically built a raid, & done balance stuff & solo ops, in 6 months, so it probably cost almost nothing to release, & likely sold over half a million copies. Also using emblem trackers is misleading as lots cancelled after getting the gear, & final shapes emblem was still given whenever you bought the dlc, even the ps+ versions this year got it. You're right though, numbers dont mean much, just a gauge to see how healthy the game is